This update adds a new procedural river system with carving, meandering, waterfalls, ponds, and a streamlined editor. It also includes improved trees, terrain, animals, UI, and expanded language support.
Full notes
Full Wilderless update
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What changed
1 fix0 additions0 changes0 removals
UI and audio
fixedThis update adds a new procedural river system with carving, meandering, waterfalls, ponds, and a streamlined editor. It also includes improved trees, terrain, animals, UI, and expanded language support. Procedural Rivers * Generate rivers anywhere with the option wheel. * Discover naturally generated rivers * Real-time terrain carving, meandering, and waterfalls. * Rivers adapt width, depth, and flow; failed paths form ponds. * Auto-adds rocks, reeds, splashes, and sound zones. * Optimized river shader with foam, distortion, and highlights. * Streamlined river editor with live sliders for width, depth, waviness. * Fully undoable. World & Visuals * New optimized pine, spruce, birch, and elm trees with unified LODs. * Smarter placement near rivers, shores, and biomes. * Improved terrain colors, grass, and underbrush with regional variety. * Enhanced detail added to rocks and waterfalls. Creatures & Gameplay * Smoother animal movement and animation (better IK, less jitter). * Restored correct "look at" behavior for animals. * Golems crack trees when walking through them * New Tree Cracker spell in action wheel - blasts down trees quickly Environment & Biomes * Improved lighting, fog, wind, and weather variety. * Southern biomes simplified with distinct vegetation sets. UI & Controls * Cleaner interfaces for rivers, lakes, and gardens. * Improved layouts for keyboard and gamepad. * Fixed category bar and sidebar alignment. * New “Unstuck” button also clear swimming and reposition issues. Language Suppor * Wilderless now supports multiple new lang ages, opening the world to more players worldwide
Wilderless changes
fixedThis update adds a new procedural river system with carving, meandering, waterfalls, ponds, and a streamlined editor. It also includes improved trees, terrain, animals, UI, and expanded language support. Procedural Rivers * Generate rivers anywhere with the option wheel. * Discover naturally generated rivers * Real-time terrain carving, meandering, and waterfalls. * Rivers adapt width, depth, and flow; failed paths form ponds. * Auto-adds rocks, reeds, splashes, and sound zones. * Optimized river shader with foam, distortion, and highlights. * Streamlined river editor with live sliders for width, depth, waviness. * Fully undoable. World & Visuals * New optimized pine, spruce, birch, and elm trees with unified LODs. * Smarter placement near rivers, shores, and biomes. * Improved terrain colors, grass, and underbrush with regional variety. * Enhanced detail added to rocks and waterfalls. Creatures & Gameplay * Smoother animal movement and animation (better IK, less jitter). * Restored correct "look at" behavior for animals. * Golems crack trees when walking through them * New Tree Cracker spell in action wheel - blasts down trees quickly Environment & Biomes * Improved lighting, fog, wind, and weather variety. * Southern biomes simplified with distinct vegetation sets. UI & Controls * Cleaner interfaces for rivers, lakes, and gardens. * Improved layouts for keyboard and gamepad. * Fixed category bar and sidebar alignment. * New “Unstuck” button also clear swimming and reposition issues. Language Suppor * Wilderless now supports multiple new lang ages, opening the world to more players worldwide
This update adds a new procedural river system with carving, meandering, waterfalls, ponds, and a streamlined editor. It also includes improved trees, terrain, animals, UI, and expanded language support. Procedural Rivers * Generate rivers anywhere with the option wheel. * Discover naturally generated rivers * Real-time terrain carving, meandering, and waterfalls. * Rivers adapt width, depth, and flow; failed paths form ponds. * Auto-adds rocks, reeds, splashes, and sound zones. * Optimized river shader with foam, distortion, and highlights. * Streamlined river editor with live sliders for width, depth, waviness. * Fully undoable. World & Visuals * New optimized pine, spruce, birch, and elm trees with unified LODs. * Smarter placement near rivers, shores, and biomes. * Improved terrain colors, grass, and underbrush with regional variety. * Enhanced detail added to rocks and waterfalls. Creatures & Gameplay * Smoother animal movement and animation (better IK, less jitter). * Restored correct "look at" behavior for animals. * Golems crack trees when walking through them * New Tree Cracker spell in action wheel - blasts down trees quickly Environment & Biomes * Improved lighting, fog, wind, and weather variety. * Southern biomes simplified with distinct vegetation sets. UI & Controls * Cleaner interfaces for rivers, lakes, and gardens. * Improved layouts for keyboard and gamepad. * Fixed category bar and sidebar alignment. * New “Unstuck” button also clear swimming and reposition issues. Language Suppor * Wilderless now supports multiple new lang ages, opening the world to more players worldwide