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Steam News20 February 20264mo ago

Better Tower Placement and Less-Pesky Goblins

After some player feedback on the demo, I've revamped tower placement. It now shows a green/red grid that lets you see exactly which tiles prevent placement of a tower.

Full notes

Full WilderDash update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedAfter some player feedback on the demo, I've revamped tower placement. It now shows a green/red grid that lets you see exactly which tiles prevent placement of a tower. This also allows closer tower placement so you can cram in even more towers to defend your lanes.

WilderDash changes

changedAfter some player feedback on the demo, I've revamped tower placement. It now shows a green/red grid that lets you see exactly which tiles prevent placement of a tower. This also allows closer tower placement so you can cram in even more towers to defend your lanes.

After some player feedback on the demo, I've revamped tower placement. It now shows a green/red grid that lets you see exactly which tiles prevent placement of a tower. This also allows closer tower placement so you can cram in even more towers to defend your lanes.

Happy defending!

Source

Steam News / 20 February 2026

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