What changed
0 fixes1 addition0 changes0 removals
addedSo after almost 3 years of development I am finally done developing Wildemist Isle. I have 36.4 hrs on steam playing my game and that doesn't count the 2 and a half years I developed without steam integration. So I am pretty sure all major bugs have been removed there may a few minor ones left but nothing that should break the game. I personally can't find any bugs right now and that is why I have sent it to steam for release approval. Should hopefully be releasing this Friday September the 10th but all depends on if it gets approved on time. Its been a long hard road but a great learning experience I am very happy and excited about the game its more than I had originally planned to do. I find the game still fun to play after 3 years of developing and testing. I really hope you are interested and support me there is a few hours of gameplay to finish the game and you can always replay since you are given random starting items each time you start a new game you could have 1 of the first 4 items in all items. I have steam achievements implemented as well and working so you can also replay to try to 100% the game slay that unique boss or solve that puzzle you didn't when you first played. I hope you all enjoy the game as much as I do.
Wildemist Isle changes
addedSo after almost 3 years of development I am finally done developing Wildemist Isle. I have 36.4 hrs on steam playing my game and that doesn't count the 2 and a half years I developed without steam integration. So I am pretty sure all major bugs have been removed there may a few minor ones left but nothing that should break the game. I personally can't find any bugs right now and that is why I have sent it to steam for release approval. Should hopefully be releasing this Friday September the 10th but all depends on if it gets approved on time. Its been a long hard road but a great learning experience I am very happy and excited about the game its more than I had originally planned to do. I find the game still fun to play after 3 years of developing and testing. I really hope you are interested and support me there is a few hours of gameplay to finish the game and you can always replay since you are given random starting items each time you start a new game you could have 1 of the first 4 items in all items. I have steam achievements implemented as well and working so you can also replay to try to 100% the game slay that unique boss or solve that puzzle you didn't when you first played. I hope you all enjoy the game as much as I do.
So after almost 3 years of development I am finally done developing Wildemist Isle. I have 36.4 hrs on steam playing my game and that doesn't count the 2 and a half years I developed without steam integration. So I am pretty sure all major bugs have been removed there may a few minor ones left but nothing that should break the game. I personally can't find any bugs right now and that is why I have sent it to steam for release approval. Should hopefully be releasing this Friday September the 10th but all depends on if it gets approved on time. Its been a long hard road but a great learning experience I am very happy and excited about the game its more than I had originally planned to do. I find the game still fun to play after 3 years of developing and testing. I really hope you are interested and support me there is a few hours of gameplay to finish the game and you can always replay since you are given random starting items each time you start a new game you could have 1 of the first 4 items in all items. I have steam achievements implemented as well and working so you can also replay to try to 100% the game slay that unique boss or solve that puzzle you didn't when you first played. I hope you all enjoy the game as much as I do.