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Full notes
Full Wild Woods update
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Repeated intro
Hey everyone,
What changed
- Gameplay
- Maps
- UI and audio
- Events
Wild Woods changes
A new patch just went live 🥳
Official Patchnotes 0.3.3
Quality of Life Improvements
When you exit the game, it will now be more clearly indicated if you haven't saved your progress yet.
The introductory text for the third biome has been updated in Italian.
Balancing
The last knives in the Blade Slinger's combo can now hit a target multiple times. This allows him to attack individual plants and enemies much more effectively.
Bug Fixes
If you started a new game immediately after finishing one, or joined a game that was already in progress, the player interface may not have appeared.
In some cases, character and enemy animations did not play correctly.
Enemies should now be less likely to get stuck somewhere and hinder your progress when they flee.
The Herbalist could knockback big enemies with his last combo hit.
"Cat naps are for the weak" could trigger for clients even if they visit the camp.
The chest of the challenge badge trader was sometimes open before you reset your badges.
The player ring indicator was not shown correctly at the river in biome 1.
Sometimes the wind noises didn't stop even after defeating Ixe.
In some cases, the wrong foot sounds were played.
The "Queen Bee Potion" bee was often displayed incorrectly for players who joined later, resulting in visual glitches.
Known Issues
On clients with a bad connection, it sometimes looks like enemies are healed when hit.
Have a pawsome day! 🐯
Source
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