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Steam News2 March 20266mo ago

DevLog February 2026

Hello everyone, Before we start our Monthly Dev Log, let's address the most important question: When will Snowstickle Peaks be released? 🙂 We will announce the exact date, along with our brand-new trailer, this Friday!

In this update2

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Full Wild Woods update

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Repeated intro

Hello everyone,

What changed

0 fixes9 additions1 change0 removals
  • Gameplay
  • Maps
  • UI and audio
addedWe will announce the exact date, along with our brand-new trailer, this Friday! ✨​🥳​
addedWe can’t wait for you to play the new biome and hear your feedback! 🥰​🤗​
addedA lot of Playtesting 🎮The final stage of creating new content always includes a lot of playtesting. This allows us to balance the game and identify bugs. After a play session, we try to fix and polish everything. And then, rinse and repeat 😅 Alongside the new biome, we’ll introduce new game mechanics that will increase the difficulty in a different way and extend your adventure . At the same time, the balance of resources, health points and new enemy variants should still feel fair and be enjoyable.
addedEnemy Variants 🦡​🐇​The upcoming update will introduce new enemy variants . Although they may look familiar, they behave differently and bring new challenges 😮
addedEnemy Variants 🦡​🐇​Creating a completely new enemy would require developing a new gameplay concept, 3D model, 2D texture, sounds, animation, effects, AI behaviour, and much more.
addedEnemy Variants 🦡​🐇​A lot of tasks and time for only one new character. For example, every character needs a walking animation, which is complex to implement but necessary. However, this wouldn't introduce new gameplay. With the enemy variants, however, many of these tasks had already been completed. And, the time saved could be used to design 3D models for the third biome.

Wild Woods changes

addedWe will announce the exact date, along with our brand-new trailer, this Friday! ✨​🥳​
addedWe can’t wait for you to play the new biome and hear your feedback! 🥰​🤗​
addedThe final stage of creating new content always includes a lot of playtesting. This allows us to balance the game and identify bugs. After a play session, we try to fix and polish everything. And then, rinse and repeat 😅 Alongside the new biome, we’ll introduce new game mechanics that will increase the difficulty in a different way and extend your adventure . At the same time, the balance of resources, health points and new enemy variants should still feel fair and be enjoyable.
addedThe upcoming update will introduce new enemy variants . Although they may look familiar, they behave differently and bring new challenges 😮
addedCreating a completely new enemy would require developing a new gameplay concept, 3D model, 2D texture, sounds, animation, effects, AI behaviour, and much more.

Before we start our Monthly Dev Log, let's address the most important question: When will Snowstickle Peaks be released? 🙂

We will announce the exact date, along with our brand-new trailer, this Friday! ✨​🥳​

We can’t wait for you to play the new biome and hear your feedback! 🥰​🤗​

And now, let’s head into the Dev Log for February:

What we’ve been working on

A lot of Playtesting 🎮

The final stage of creating new content always includes a lot of playtesting. This allows us to balance the game and identify bugs. After a play session, we try to fix and polish everything. And then, rinse and repeat 😅 Alongside the new biome, we’ll introduce new game mechanics that will increase the difficulty in a different way and extend your adventure. At the same time, the balance of resources, health points and new enemy variants should still feel fair and be enjoyable.

To get more feedback from different players, we have received diligent support from our playtesters, moderators, and external partners 🙏​💚​

Enemy Variants 🦡​🐇​

The upcoming update will introduce new enemy variants. Although they may look familiar, they behave differently and bring new challenges 😮

Creating a completely new enemy would require developing a new gameplay concept, 3D model, 2D texture, sounds, animation, effects, AI behaviour, and much more.

A lot of tasks and time for only one new character. For example, every character needs a walking animation, which is complex to implement but necessary. However, this wouldn't introduce new gameplay. With the enemy variants, however, many of these tasks had already been completed. And, the time saved could be used to design 3D models for the third biome.

The adjustments were intended to make the familiar biomes more interesting for both new and experienced players. The latter meant that we had to adjust elements that strongly affect gameplay, such as new attacks and enemy behaviour ​⚔️​🛡️​

Our goal was to create five new variants with the new update, and we can’t wait for you to see them all in action. We think that this improves the gaming experience much more than introducing only one new enemy 🙂

What happens next

  • Final sprint for the third biome: preparing everything for the release, coordinating with our publisher and marketing.

  • Once the upcoming update has been released and we have received your feedback, we will sort and prioritise the plans for the rest of the year.

  • Once those plans are finalised, we will update our roadmap. We hope to present the new roadmap to you at the end of March.

Wishing you all a catastic week! 🐯​🐼​🦁​

Source

Steam News / 2 March 2026

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