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Steam News31 October 201411y ago

Wild Warfare - What's Next?

Dear Supporters of Wild Warfare, It has been a little while since we last updated everyone, so we thought it was due time to let you all know what is going on in the world of Wild Warfare.

Full notes

Full Wild Warfare update

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What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedDear Supporters of Wild Warfare, It has been a little while since we last updated everyone, so we thought it was due time to let you all know what is going on in the world of Wild Warfare. Since launching on Steam Greenlight, we've received a ton of great feedback, ranging from unit and item suggestions, to bug and troubleshooting information. We've also been able to launch 2 new maps, along with alternate game modes; Capture the Snail and Swarm. That brings us to the inevitable next question; what's next? For the time being, we honestly don't know. As a small studio, we have to be careful with managing our time, as we currently have other live projects that require most, if not all of our resources. Based on that, we are currently unable to prioritize developing Wild Warfare further until we can afford to spend the time the game deserves. As you can imagine, developing a First Person Shooter is extremely time consuming, and until we find someone who can dedicate all of their time to developing the game, we're putting a pause on Wild Warfare. The good news is that we are actively searching for that special someone, and you will all be the first to know when they arrive. In the meantime, please keep sending us your ideas, bug reports, and overall feedback with what you'd like to see within Wild Warfare. We are still going to have online meet ups, and we'd still love to talk with you about anything Wild Warfare related. Thanks for your continued support, and please feel free to comment or write in to wildwarfare@Hyperhippo.ca if you have any questions. Take care, The Wild Warfare Team

Wild Warfare changes

addedDear Supporters of Wild Warfare, It has been a little while since we last updated everyone, so we thought it was due time to let you all know what is going on in the world of Wild Warfare. Since launching on Steam Greenlight, we've received a ton of great feedback, ranging from unit and item suggestions, to bug and troubleshooting information. We've also been able to launch 2 new maps, along with alternate game modes; Capture the Snail and Swarm. That brings us to the inevitable next question; what's next? For the time being, we honestly don't know. As a small studio, we have to be careful with managing our time, as we currently have other live projects that require most, if not all of our resources. Based on that, we are currently unable to prioritize developing Wild Warfare further until we can afford to spend the time the game deserves. As you can imagine, developing a First Person Shooter is extremely time consuming, and until we find someone who can dedicate all of their time to developing the game, we're putting a pause on Wild Warfare. The good news is that we are actively searching for that special someone, and you will all be the first to know when they arrive. In the meantime, please keep sending us your ideas, bug reports, and overall feedback with what you'd like to see within Wild Warfare. We are still going to have online meet ups, and we'd still love to talk with you about anything Wild Warfare related. Thanks for your continued support, and please feel free to comment or write in to wildwarfare@Hyperhippo.ca if you have any questions. Take care, The Wild Warfare Team

Dear Supporters of Wild Warfare, It has been a little while since we last updated everyone, so we thought it was due time to let you all know what is going on in the world of Wild Warfare. Since launching on Steam Greenlight, we've received a ton of great feedback, ranging from unit and item suggestions, to bug and troubleshooting information. We've also been able to launch 2 new maps, along with alternate game modes; Capture the Snail and Swarm. That brings us to the inevitable next question; what's next? For the time being, we honestly don't know. As a small studio, we have to be careful with managing our time, as we currently have other live projects that require most, if not all of our resources. Based on that, we are currently unable to prioritize developing Wild Warfare further until we can afford to spend the time the game deserves. As you can imagine, developing a First Person Shooter is extremely time consuming, and until we find someone who can dedicate all of their time to developing the game, we're putting a pause on Wild Warfare. The good news is that we are actively searching for that special someone, and you will all be the first to know when they arrive. In the meantime, please keep sending us your ideas, bug reports, and overall feedback with what you'd like to see within Wild Warfare. We are still going to have online meet ups, and we'd still love to talk with you about anything Wild Warfare related. Thanks for your continued support, and please feel free to comment or write in to wildwarfare@Hyperhippo.ca if you have any questions. Take care, The Wild Warfare Team

Source

Steam News / 31 October 2014

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