Full notes
Full Wild Area update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
Update
Caution
Since the save files of the previous demo version and the current demo version are not compatible, you must proceed with the game in a new world.
UI improvements
The UI design has been improved to match the overall design, making it easier and more convenient to access and intuitive.
Convenience
In the previous demo version, you could turn ON or OFF the automatic swapping of tools to suit the current situation. However, when using tool swap automatically, there is a limit to swapping to the tool the user wants perfectly, so the existing function has been removed.
Improvements have been made to replace tool swap auto so that users can use the F key on their keyboard to swap to the tool of their choice perfectly.
When crafting an item, pressing the item in the crafting display slot when the item is empty has improved the crafting window to appear.
When crafting an item, it has been improved to make it more fun and convenient to check the production status and completion status of the crafting table image.
In the previous demo version, there were parts where it was difficult to evade enemies because you couldn't move during actions such as using tools, eating food, and washing. It was changed to enable movement during movement because it seemed like it would be more fun and it would be good for the user's control feeling.
Quality improvement
In order to increase the level of immersion in the game, the design has been changed in various parts such as resources, items, buildings, furniture, and maps, and continues to be improved.
The weapon design has been changed to make it more natural when wielding it.
The design and system have been improved so that walls can be pasted together to look together during installation.
The design and system have been improved so that the door matches the wall.
New feature
In the previous demo version, the weapon types were melee weapons, knives and short knives, and ranged weapons, the staff. We removed the single knife from the game because there were many similarities between the knife and the single knife, and the single knife didn't have many advantages.
A ranged weapon called claw has been added. A weapon called a claw can attack enemies by throwing shurikens. The shuriken is a consumable item, and once the shuriken is exhausted, you cannot throw the shuriken. Various shurikens can be used. We plan to have various characteristics depending on the type of shuriken.
A function has been added that when the fence is attacked, the attacking target also deals damage with a certain probability.
Balance
In the previous demo version, many items were consumed during crafting, so the number of items required for crafting was reduced or changed to make the game progress faster.
Changed the speed of tools and weapons to be slightly faster.
Miscellaneous and bugs
An English translation was added.
Various other improvements and changes have been made.
Source
Changelog.gg summarizes and formats this update. How we read updates.
