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Steam News11 March 20233y ago

Wigmund - Patch 1.3.1

In this patch we have improved and fixed the following: Abilities: Decreased the Stab damage addition from 25% to 15% Increased the Stab energy requirement from 50 to 60 Increased the multi-target Slash damage decrease

Full notes

Full Wigmund update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions17 changes0 removals
  • Fixes
  • Balance
  • Gameplay
fixedIn this patch we have improved and fixed the following:
changedDecreased the Stab damage addition from 25% to 15%
changedIncreased the Stab energy requirement from 50 to 60
changedIncreased the multi-target Slash damage decrease from -65% to -35%
changedIncreased the multi-target Backwards Slash damage decrease from -65% to -15%
changedDecreased the multi-target Backwards Slash energy required from 40 to 30
the Stab damage addition25%15%the Stab damage addition decreased, nerfthe Stab energy requirement5060the Stab energy requirement increased, buffmulti-target Slash damage-65%-35%multi-target Slash damage increased, buffmulti-target Backwards Slash damage-65%-15%multi-target Backwards Slash damage increased, buff

Wigmund changes

fixedIn this patch we have improved and fixed the following:
changedDecreased the Stab damage addition from 25% to 15%
changedIncreased the Stab energy requirement from 50 to 60
changedIncreased the multi-target Slash damage decrease from -65% to -35%
changedIncreased the multi-target Backwards Slash damage decrease from -65% to -15%

In this patch we have improved and fixed the following:

Abilities:

  • Decreased the Stab damage addition from 25% to 15%

  • Increased the Stab energy requirement from 50 to 60

  • Increased the multi-target Slash damage decrease from -65% to -35%

  • Increased the multi-target Backwards Slash damage decrease from -65% to -15%

  • Decreased the multi-target Backwards Slash energy required from 40 to 30

  • Increased Base Energy regeneration

  • Increased Base Grace regeneration and decreased per-Faith grace regeneration

  • Decreased Grace gained per point of Faith to 3 (from 5)

  • Decreased Speed of Dodge/Roll when running out of energy by -30% (from -10%)

  • Increased Damage of Melee/Range abilities when running out of energy to -35% (from -40%)

  • Increased the Damage addition percent of the Power Arrow ability

  • Decreased the cooldown of the Power Arrow ability

  • Decreased the cooldown of the Cleave ability

NPC:

  • Enemies will regenerate health slower when fleeing

  • Enemy camp radius has been increased

  • Lonely Valley wolves are now weaker for a better beginning experience

  • Increase click area of chickens/crabs/rabbits

  • Magic projectiles should be less aggresive when homing towards the player

  • The merchant Dwarf will now buy items at a better price than other merchants

Misc:

  • Reduced the input qeueue duration, Wigmund will not attempt to execute actions without input

  • Fixed a bug in which Wigmund would stop fishing after one animation loop

Thank you for your feedback and patience!

Source

Steam News / 11 March 2023

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