Full notes
Full Wigmund update
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What changed
- Fixes
- Balance
- Gameplay
Wigmund changes
In this patch we have improved and fixed the following:
Abilities:
Decreased the Stab damage addition from 25% to 15%
Increased the Stab energy requirement from 50 to 60
Increased the multi-target Slash damage decrease from -65% to -35%
Increased the multi-target Backwards Slash damage decrease from -65% to -15%
Decreased the multi-target Backwards Slash energy required from 40 to 30
Increased Base Energy regeneration
Increased Base Grace regeneration and decreased per-Faith grace regeneration
Decreased Grace gained per point of Faith to 3 (from 5)
Decreased Speed of Dodge/Roll when running out of energy by -30% (from -10%)
Increased Damage of Melee/Range abilities when running out of energy to -35% (from -40%)
Increased the Damage addition percent of the Power Arrow ability
Decreased the cooldown of the Power Arrow ability
Decreased the cooldown of the Cleave ability
NPC:
Enemies will regenerate health slower when fleeing
Enemy camp radius has been increased
Lonely Valley wolves are now weaker for a better beginning experience
Increase click area of chickens/crabs/rabbits
Magic projectiles should be less aggresive when homing towards the player
The merchant Dwarf will now buy items at a better price than other merchants
Misc:
Reduced the input qeueue duration, Wigmund will not attempt to execute actions without input
Fixed a bug in which Wigmund would stop fishing after one animation loop
Thank you for your feedback and patience!
Source
Changelog.gg summarizes and formats this update. How we read updates.
