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Steam News18 March 20263mo ago

Widget Inc. - Patch 1.4.4

Hi all, It's that time again! I've been saving up a few months of bug fixes, incremental improvements and new toys to play with.

In this update2

Full notes

Full Widget Inc. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes11 additions1 change2 removals
  • Gameplay
  • Balance
  • Fixes
  • Maps
  • UI and audio
addedIt's that time again! I've been saving up a few months of bug fixes, incremental improvements and new toys to play with. Most of the new stuff is focused on end-game progression, but there are also some new additions to the Artifact system introduced in the last big patch. I hope you'll check them out!
changedNew additionsAdded new "Tunnel Borer" Prestige node. This new frame will allow you to dig a new tunnel to a cave that was previously destroyed with napalm.
addedNew additionsAdded new "Artifact Science Center" Prestige node. This new frame will perform experiments on your donated duplicate artifacts, removing the duplicates from your collection but providing additional bonus productivity to your rocket launches.
addedNew additionsAdded new "Subterranean Storage" Prestige node. This new frame can only be placed in caves, and provides an additional 1% item storage capacity (calculated after all other bonuses are applied).
addedNew additionsAdded new "Deepest Caverns" infinite Prestige node that further improves the storage benefits provided by Subterranean Storage.
addedNew additionsAdded new "Peace and Quiet" Prestige node that allows you to build regular overworld frames in a cave, with a 20% productivity bonus.

Widget Inc. changes

addedIt's that time again! I've been saving up a few months of bug fixes, incremental improvements and new toys to play with. Most of the new stuff is focused on end-game progression, but there are also some new additions to the Artifact system introduced in the last big patch. I hope you'll check them out!
changedAdded new "Tunnel Borer" Prestige node. This new frame will allow you to dig a new tunnel to a cave that was previously destroyed with napalm.
addedAdded new "Artifact Science Center" Prestige node. This new frame will perform experiments on your donated duplicate artifacts, removing the duplicates from your collection but providing additional bonus productivity to your rocket launches.
addedAdded new "Subterranean Storage" Prestige node. This new frame can only be placed in caves, and provides an additional 1% item storage capacity (calculated after all other bonuses are applied).
addedAdded new "Deepest Caverns" infinite Prestige node that further improves the storage benefits provided by Subterranean Storage.

Hi all,

It's that time again! I've been saving up a few months of bug fixes, incremental improvements and new toys to play with. Most of the new stuff is focused on end-game progression, but there are also some new additions to the Artifact system introduced in the last big patch. I hope you'll check them out!

New additions

  • Added new "Tunnel Borer" Prestige node. This new frame will allow you to dig a new tunnel to a cave that was previously destroyed with napalm.

  • Added new "Artifact Science Center" Prestige node. This new frame will perform experiments on your donated duplicate artifacts, removing the duplicates from your collection but providing additional bonus productivity to your rocket launches.

  • Added new "Subterranean Storage" Prestige node. This new frame can only be placed in caves, and provides an additional 1% item storage capacity (calculated after all other bonuses are applied).

  • Added new "Deepest Caverns" infinite Prestige node that further improves the storage benefits provided by Subterranean Storage.

  • Added new "Peace and Quiet" Prestige node that allows you to build regular overworld frames in a cave, with a 20% productivity bonus.

  • Added new "Close to the Source" Prestige node that increases productivity of Iron Mines, Copper Mines and Helium Extractors by 100% when built in a cave (while maintaining regular placement bonus).

  • Added new "Simplified Fluid Dynamics" Prestige node that increases Rocket Fuel crafting speed and productivity by 40%.

  • Added new "Aggressive Recycling" Prestige node that increases productivity of Recyclers, as well as select which item you would like the recyclers to recover.

  • Added four new achievements that deal with caves and science.

  • Added a new overview of total costs in the Construction window.

  • Added an option to change the Autosave frequency (or disable autosaves by sliding it all the way left).

Bug fixes

  • Fixed "Launch x rockets in a single career" achievements not tracking properly. You'll need to launch a rocket for the internal counter to catch up, then it should be fine.

  • Fixed the "Acient Legacy" achievement not tracking properly, this should be fixed by launching and exiting the game if you meet the requirements.

  • Fixed the background grid "giving up" and disappearing at a certain distance from the center of the map.

  • Right-mouse-button map movement in a cave no longer leaves the cave to return to the overworld.

  • Frames created by the Mitosis ability do not give any "refund" when deconstructed.

  • Copy and Deconstruct modes no longer activate in the background while typing in a text box.

  • Prevented the Artifact Collection count in the top bar from overlapping the inventory item count in some cases / resolutions.

  • Fixed some issues with text-translations showing as an "@" code instead of the proper text.

Source

Steam News / 18 March 2026

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