Full notes
Full Wicked Times update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Wicked Times changes
Balance fixes: + 2% overall side activities gains. - 5% to farming gains. - 10% to meditation average gains (and losses).
Slightly eases up the beginning for those who have problems with it:
- 2 hp to first 3 end of level enemies ("bosses"). + 1 gold to begging at any level. + 3 gold for defeating any enemy in the arena; + 2 gold for defeating any enemy in the sewers entrance; + 1 gold for defeating any enemy in the sewers.
Added "Read the tips for further strategy advice" to tutorial.
Source
Changelog.gg summarizes and formats this update. How we read updates.
