What changed
1 fix0 additions0 changes0 removals
fixedNext Fest was real awesome because wishlists were doubled. That's great! What is not so great is that out of 45 or so people that tried the demo, only 3 of them wishlisted the game. I was like "Woah, that's less than 10%, not good!". I'm sure some were put off by the visuals and clunky mechanics or whatever, but it had to be more than that. At some point I made a core change to the code that runs during games that effects all transitions at the end of turns. I clearly should have play-tested the demo more, because the result was some AI players totally bugging out in the middle of their turns, resulting in concurrent turns with other AI characters and a cascade of "End Turn" commands. This should all be fixed now, but what a bummer that I missed it before Next Fest. The demo should be more playable now.
Why Do Boys Play Games? changes
fixedNext Fest was real awesome because wishlists were doubled. That's great! What is not so great is that out of 45 or so people that tried the demo, only 3 of them wishlisted the game. I was like "Woah, that's less than 10%, not good!". I'm sure some were put off by the visuals and clunky mechanics or whatever, but it had to be more than that. At some point I made a core change to the code that runs during games that effects all transitions at the end of turns. I clearly should have play-tested the demo more, because the result was some AI players totally bugging out in the middle of their turns, resulting in concurrent turns with other AI characters and a cascade of "End Turn" commands. This should all be fixed now, but what a bummer that I missed it before Next Fest. The demo should be more playable now.
Next Fest was real awesome because wishlists were doubled. That's great! What is not so great is that out of 45 or so people that tried the demo, only 3 of them wishlisted the game. I was like "Woah, that's less than 10%, not good!". I'm sure some were put off by the visuals and clunky mechanics or whatever, but it had to be more than that. At some point I made a core change to the code that runs during games that effects all transitions at the end of turns. I clearly should have play-tested the demo more, because the result was some AI players totally bugging out in the middle of their turns, resulting in concurrent turns with other AI characters and a cascade of "End Turn" commands. This should all be fixed now, but what a bummer that I missed it before Next Fest. The demo should be more playable now.
Currently finishing up the single player campaign. Then I'll either be polishing/balancing that (this game is too easy) or starting on multiplayer. After that is the auxiliary stuff like steam achievements and better capsule art. All in a bit more than two months. Righteous.