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Steam News28 May 20188y ago

Balance update (v1.1) coming soon

Many players have expressed that Whitevale Defender is too easy. So in the coming week I will be working on a patch to increase the difficulty. Below is a list of my proposed changes. Feedback is welcome.

In this update6

Full notes

Full Whitevale Defender update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • Balance
changedMedium DifficultyChange Castle max health from 25 to 15
changedMedium DifficultyIncrease the health of all enemies by 15%
changedHard DifficultyChange Castle max health from 20 to 7
changedHard DifficultyIncrease the health of all enemies by 15%
changedEnemiesWave 14 boss - Decrease the damage it does to the Castle if leaked from 12 to 8
changedToolsRepair - Change the cooldown time from 10 to 14 seconds
Change Castle max health2515Change Castle max health decreased, nerfChange Castle max health207Change Castle max health decreased, nerfWave 14 boss - Decrease the damage it does to the Castle if leaked128Wave 14 boss - Decrease the damage it does to the Castle if leaked decreased, nerfRepair - Change the cooldown time1014secondsRepair - Change the cooldown time increased, nerf

Whitevale Defender changes

changedChange Castle max health from 25 to 15
changedIncrease the health of all enemies by 15%
changedChange Castle max health from 20 to 7
changedIncrease the health of all enemies by 15%
changedWave 14 boss - Decrease the damage it does to the Castle if leaked from 12 to 8

Many players have expressed that Whitevale Defender is too easy. So in the coming week I will be working on a patch to increase the difficulty. Below is a list of my proposed changes. Feedback is welcome. General I want to keep the easy difficulty mostly unchanged for those people who are a bit slower and not strategy experts. For medium I want to increase the difficulty slightly. Then hard is where I want the largest changes to difficulty to occur. I always meant hard difficulty to be for the more hardcore tower defense players, but it seems I have missed the mark. I also want to adjust some of the crown costs to the unlockables to spread them out more. I definitely want to avoid having to grind to achieve the unlocks, but hopefully spreading them out a little will give the overall game a better pacing.

Proposed Changes - To be implemented later this week

Medium Difficulty

  • Change Castle max health from 25 to 15

  • Increase the health of all enemies by 15%

  • Increase the starting minerals from 60 to 70

Hard Difficulty

  • Change Castle max health from 20 to 7

  • Increase the health of all enemies by 15%

  • Increase the starting minerals from 70 to 80

Enemies

  • Wave 14 boss - Decrease the damage it does to the Castle if leaked from 12 to 8

Tools

  • Repair - Change the amount repaired from 3 to 2

  • Repair - Change the cooldown time from 10 to 14 seconds

  • Stasis - Increase the cost to unlock (crowns) from 40 to 50 crowns

  • Explosive - Increase the cost to unlock (crowns) from 160 to 220 crowns

Defenses

  • Surge - Increase the cost to unlock (crowns) from 30 to 50 crowns

  • Drill - Increase the cost to unlock (crowns) from 80 to 120 crowns

  • Bomber- Increase the cost to unlock (crowns) from 160 to 200 crowns

Blessings

  • Efficient Tools - Increase the cost to unlock (crowns) from 60 to 70 crowns

  • Efficient Building - Increase the cost to unlock (crowns) from 30 to 40 crowns

  • Surge Shock - Increase the cost to unlock (crowns) from 400 to 440 crowns

  • Salvage Parts - Increase the cost to unlock (crowns) from 520 to 560 crowns

  • Massive Burst - Increase the cost to unlock (crowns) from 800 to 900 crowns

Source

Steam News / 28 May 2018

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