Full notes
Full WhiteTrick update
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Repeated intro
Hello everyone! White Trick has finally released its first update since its early access release!
What changed
- UI and audio
- Gameplay
- Maps
Thank you very much for playing the game and leaving a message and review. Even though we may not be able to reply to everyone, we are checking each and every one of them without missing anything and will strive to improve. Thank you again!
We will inform you about updates.
● Added features
Two languages added. (Japanese, Spanish)
When creating a new game, a function has been added to set the number of participants.
The number of characters that can be selected has been set according to the waiting room number option.
Added banishment function from waiting room.
Added the ability to continue following the character in progress by pressing the space bar in-game.
● Improvements
The method of participating by pressing the ‘JOIN’ button on the public room list has been improved.
The structure of the waiting room has been improved.
When selecting a character in the waiting room, a presentation has been added to the selected character.
We have improved the ping system so that you can use it even when playing from the top view in-game.
The READY button and readiness UI have been improved after selecting a skill in-game.
Improved the issue of overlapping toast messages in-game.
The overall map design in-game has been improved.
Added in-game direction and animation. ⚬ Add particle and button animation when mouse clicks ⚬ Added running character animation at the top of the loading gauge bar ⚬ Add end turn button animation ⚬ Added gradient effect to timer on turn end button ⚬ Added 10 types of action animations (investigation success/failure, arrest failure, running animation, skill use, multiple IDLE) ⚬ Added 4 types of skill animations (bicycle, jaywalking, police car, call)
Source
Changelog.gg summarizes and formats this update. How we read updates.
