Full notes
Full White Noise: Ghost Signal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Friends, hello everyone. You have probably noticed that the release has still not taken place. And if you haven’t noticed - I hasten to inform you that the game release has still not happened. Waiting is an important part of the gameplay, and while you practice waiting, I practice finishing.
Recently I have received a lot of messages: questions, advice, support, memes, conspiracy theories and one borscht recipe (thanks, by the way, it was delicious). Some asked when the release is, some have already accepted it and started living on, but I do not approve of such people. There were also versions that the calculator on which the game is being made broke down, and instead of me a cactus is working on the game. Officially I declare: the cactus failed, I am here, the work is ongoing.
But there is also good news - while the release heroically does not happen, updates are happening quite confidently.
Save System
Now progress is saved automatically after completing each quest. Yes, now you don’t have to put your computer into sleep mode between sessions.
Settings
Music and sound volume controls have been added. Now you can make it either beautiful, or quiet, or like before.
Locations
Old locations have been reworked - now they are more compact, rich and diverse. Removed the unnecessary, added what is needed, left the incomprehensible - just as you like.
Craft
The ability to dismantle items and return resources has been added. Because sometimes the only correct crafting is canceling crafting.
Dining Table
Now you can restore hunger and thirst right inside the building. Yes, civilization has reached here too. The next step - napkins.
UI Improvements
Hints for interaction keys with the world have been added. Now the world will at least sometimes explain what it wants from you. Use it with caution.
Radio station "Black Raven"
Incorrect interaction with control sliders has been fixed. Previously they lived their own life, now they live yours. Or pretend to.
In addition, other changes were made, which I either forgot to write about or decided that it would be more interesting this way. Old bugs have been fixed, new ones added. If you notice something - it means it was intended that way. If you don’t notice - that too.
Thank you for your support!
If you haven’t tried the demo yet - now is the time. Seriously.
Add the game to your wishlist, share your impressions, write to me about everything you think. I read everything, analyze it, sometimes even understand what to do next.
Source
Changelog.gg summarizes and formats this update. How we read updates.
