CHANGES : difficulty : entities more powerful, random timeboxed locking of exit doors, equipment less powerful holy water doesn't let water on floor salt doesn't kill the enity, it makes it flee museum added in a room o
Full notes
Full Whispers in the Dark update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
Gameplay
addedCHANGES : difficulty : entities more powerful, random timeboxed locking of exit doors, equipment less powerful holy water doesn't let water on floor salt doesn't kill the enity, it makes it flee museum added in a room of the office : heart entity exposition system Photo management added (menu in museum room) EMF value added in sensibility entity codex 8 skills maximum instead of 7 Debriefing : entity name displayed if discovered + bonus if identified (if identification is not the main goal of the mission) Shorcuts for F on/off light, B for character menu, Tab for mission Menu, E for Entity Menu
changedFIXES House 2 : Powder stays on floor Find the heart objective not detected Talc let footsteps if entity is sensitive & sensibility is updated in Entity Menu
Whispers in the Dark changes
addedCHANGES : difficulty : entities more powerful, random timeboxed locking of exit doors, equipment less powerful holy water doesn't let water on floor salt doesn't kill the enity, it makes it flee museum added in a room of the office : heart entity exposition system Photo management added (menu in museum room) EMF value added in sensibility entity codex 8 skills maximum instead of 7 Debriefing : entity name displayed if discovered + bonus if identified (if identification is not the main goal of the mission) Shorcuts for F on/off light, B for character menu, Tab for mission Menu, E for Entity Menu
changedFIXES House 2 : Powder stays on floor Find the heart objective not detected Talc let footsteps if entity is sensitive & sensibility is updated in Entity Menu
CHANGES : difficulty : entities more powerful, random timeboxed locking of exit doors, equipment less powerful holy water doesn't let water on floor salt doesn't kill the enity, it makes it flee museum added in a room of the office : heart entity exposition system Photo management added (menu in museum room) EMF value added in sensibility entity codex 8 skills maximum instead of 7 Debriefing : entity name displayed if discovered + bonus if identified (if identification is not the main goal of the mission) Shorcuts for F on/off light, B for character menu, Tab for mission Menu, E for Entity Menu
FIXES House 2 : Powder stays on floor Find the heart objective not detected Talc let footsteps if entity is sensitive & sensibility is updated in Entity Menu