HomeGamesUpdatesPricingMethodology
Steam News28 October 20241y ago

0.70 version : museum, photos menu & more

CHANGES : difficulty : entities more powerful, random timeboxed locking of exit doors, equipment less powerful holy water doesn't let water on floor salt doesn't kill the enity, it makes it flee museum added in a room o

Full notes

Full Whispers in the Dark update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
addedCHANGES : difficulty : entities more powerful, random timeboxed locking of exit doors, equipment less powerful holy water doesn't let water on floor salt doesn't kill the enity, it makes it flee museum added in a room of the office : heart entity exposition system Photo management added (menu in museum room) EMF value added in sensibility entity codex 8 skills maximum instead of 7 Debriefing : entity name displayed if discovered + bonus if identified (if identification is not the main goal of the mission) Shorcuts for F on/off light, B for character menu, Tab for mission Menu, E for Entity Menu
changedFIXES House 2 : Powder stays on floor Find the heart objective not detected Talc let footsteps if entity is sensitive & sensibility is updated in Entity Menu

Whispers in the Dark changes

addedCHANGES : difficulty : entities more powerful, random timeboxed locking of exit doors, equipment less powerful holy water doesn't let water on floor salt doesn't kill the enity, it makes it flee museum added in a room of the office : heart entity exposition system Photo management added (menu in museum room) EMF value added in sensibility entity codex 8 skills maximum instead of 7 Debriefing : entity name displayed if discovered + bonus if identified (if identification is not the main goal of the mission) Shorcuts for F on/off light, B for character menu, Tab for mission Menu, E for Entity Menu
changedFIXES House 2 : Powder stays on floor Find the heart objective not detected Talc let footsteps if entity is sensitive & sensibility is updated in Entity Menu

CHANGES : difficulty : entities more powerful, random timeboxed locking of exit doors, equipment less powerful holy water doesn't let water on floor salt doesn't kill the enity, it makes it flee museum added in a room of the office : heart entity exposition system Photo management added (menu in museum room) EMF value added in sensibility entity codex 8 skills maximum instead of 7 Debriefing : entity name displayed if discovered + bonus if identified (if identification is not the main goal of the mission) Shorcuts for F on/off light, B for character menu, Tab for mission Menu, E for Entity Menu

FIXES House 2 : Powder stays on floor Find the heart objective not detected Talc let footsteps if entity is sensitive & sensibility is updated in Entity Menu

Source

Steam News / 28 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.