Update log
Full Whisper of the Swallows update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Gameplay
- Performance
- UI and audio
It’s been a while since our last update, but in the workshop of Whisper of the Swallows, we’ve been forging, coding, testing… without pause.
💬 Your feedback on the demo? We went through it all: difficulty levels tuned, improved onboarding for the first steps, and plenty of other optimizations to make the experience smoother.
✨ And that’s not all: a complete UI overhaul, inventory sorting and merging, Steam Cloud saves, Steam achievements, performance boosts… and most importantly, a ton of new content to make the world feel more alive than ever.
The wind is rising… and the adventure draws near. 🌊🗡️
A few snapshots :
You asked for it: the difficulty is now better balanced, and you can choose your level before even setting foot in the world :
The interface has had a complete makeover: clearer, more user-friendly, enhanced with new icons and a host of improvements :
Luring a Tengu away by passing near a goat? You wouldn’t dare…
And what if, in Unchū, some caves hid rich metal veins?
And these portals… how do you release them, and what really happens once they’re open?
And this is only a tiny part of what awaits you. The rest? You’ll discover it soon…
Duc
Source
