Update log
Full Whisper of the Swallows update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Performance
- Balance
- Events
Steam Neo Fest is already over and the demo has been deactivated š A big thank you to everyone who tested the game, and especially to those who gave us feedback. (For those who used the in-game interface, we can't get back to you, but we've received and taken note of your remarks š)
In the end, you were 876 unique players from 23 countries 𤩠Surely numbers that would make well-known studios smile, but for us it's huge, and we didn't expect so much for our first public demo without publisher support.
We've received a lot of positive feedback, with many of you finding the concept and atmosphere interesting! There was also some negative feedback, mainly on the game's difficulty and balance. There were no major technical problems. The technical engine has proved its worth in single-player and multiplayer (although we still have work to do on performance and minor bugs)
Based on your feedback, our priority now is to improve the game's balance, allowing players to customize the difficulty. In addition to a busy roadmap, that we hope will bring plenty of surprises and fun.
Once again, thanks to all We'll be proposing a new event in a few months' time We'll also be announcing an early release date as soon as we know what the plan is.
Duc
Source
