Whiskerwood
Steam News 16 January 20264mo ago

Patch #16: Faster Load Times, Belt Socket Indicators, MemLeak Fix

Patch #16 Do you feel a bit overwhelmed after Christmas? Fear not, our Patch #16 is a low key down to earth make-things-better patch! Nothing that should force you to replan your colony but a lot of improvements which w…

Update log

Full Whiskerwood update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes7 additions11 changes1 removal
  • Gameplay
  • UI and audio
  • Events
  • Performance
addedFeaturesAdd connection indicators for belt sockets on warehouses
changedGameplayDouble steam consumption of Steam Engines boosting Elevators
changedGameplayQuadruple steam consumption of Steam Engine boosting Factories
changedGameplayIncrease Vises production cycle time from 144 to 377 seconds
changedGameplayMake Triages stop operating at cold temperatures
changedGameplayIncrease Triage capacity from 4 beds to 5 beds
Increase Vises production cycle time144 to 377s

Patch #16

Do you feel a bit overwhelmed after Christmas? Fear not, our Patch #16 is a low key down to earth make-things-better patch! Nothing that should force you to replan your colony but a lot of improvements which will make the game feel better to play long term.

Two big headlines on that point:

  1. Large save files will now load much quicker thanks to a rewrite of our terrain data lighting computation.

  2. We finally debugged the elusive memory leak which triggered when the game was paused in the background!

Other changes you should be aware of is that Farmers now respect the production limits. Plus Triages should now behave better during winter.

Daniel

Lead Programmer on Whiskerwood

PS: Please do check out the Whiskerwood Wiki. A number of community members are working hard to expand it and I'd love for more players to use it: https://wiki.hoodedhorse.com/Whiskerwood/Whiskerwood_Official_Wiki

Changelog

v0.6.179 Patch #16

Features

  • Optimize load times for large save files

  • Add connection indicators for belt sockets on warehouses

Gameplay

  • Double steam consumption of Steam Engines boosting Elevators

  • Quadruple steam consumption of Steam Engine boosting Factories

  • Increase Vises production cycle time from 144 to 377 seconds

  • Make Triages stop operating at cold temperatures

  • Increase Triage capacity from 4 beds to 5 beds

  • Make Water Towers no longer fill with rainwater if blocked by overhead terrain or buildings.

  • Farmers now stop harvesting when a crop’s production limit has been reached

UI

  • Add link to wiki on main menu

  • Fix world effect reward not exposed to translations

  • Improve camera tilt behavior when either high up or deep underground

  • Valid conveyor belt destinations now are highlighted when placing belts or selecting a building with a conveyor input

Bugs

  • Fix windsock not fully refunding construction cost

  • Fix work radius choices not being consistent between default and later settings

  • Fix Whiskers sleepwalking out of their houses at night when loading a save

  • Make idle logistics workers seek healthcare when ill

  • Increase chances of Whiskers receiving injury if workplace explodes

  • Fix farmers being able to lose resources if night begins while carrying resources back to the farm.

  • Fix a memory leak that could occur when tabbing out while hovering a field

  • Fix Camps/Farms that are assigned to deliver to specific industries sometimes getting stuck waiting for space

  • Updated Dining Hall visuals to not clip into empty space overhead.

Crash Fixes

  • Fix infinite loop when building 4 tile belt loop

Mod API

  • Add modapi call to add objects to game instance reference objects list

  • Add modapi for quick accessing actor's CDOs

  • Add modapi for getting default subobjects

  • Add modapi for getting default component object

  • Make english string addition not override other languages

  • Fix linkage between mod name and lookup folder even for steam installed mods

Acknowledgements

  • Thank you to Kralmir for reporting the windsock was not refunding fully, and for reporting that the default work radiuses could not be reselected after initial changing

  • Thank you to Distroier and Kralmir for reporting the sleepwalking bug.

  • Thank you to Buckminster on the Discord for suggesting string injection logic should prioritize preference set languages despite injected lower priority strings

  • Thank you to Buckminster on the Discord for requesting several effective API additions to unlock new modding capabilities

  • Thank you to Kralmir for reporting the lost resources during farming bug

  • Thank you to Eitri Ymir on the Discord for reporting the infinite belt loop soft lock

  • Thank you to Zeion on the Discord for reporting incorrect dining hall height

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Source

Steam News / 16 January 2026

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