Update log
Full Whiskerwood update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Events
- Performance
Patch #16
Do you feel a bit overwhelmed after Christmas? Fear not, our Patch #16 is a low key down to earth make-things-better patch! Nothing that should force you to replan your colony but a lot of improvements which will make the game feel better to play long term.
Two big headlines on that point:
Large save files will now load much quicker thanks to a rewrite of our terrain data lighting computation.
We finally debugged the elusive memory leak which triggered when the game was paused in the background!
Other changes you should be aware of is that Farmers now respect the production limits. Plus Triages should now behave better during winter.
Daniel
Lead Programmer on Whiskerwood
PS: Please do check out the Whiskerwood Wiki. A number of community members are working hard to expand it and I'd love for more players to use it: https://wiki.hoodedhorse.com/Whiskerwood/Whiskerwood_Official_Wiki
Changelog
v0.6.179 Patch #16
Features
Optimize load times for large save files
Add connection indicators for belt sockets on warehouses
Gameplay
Double steam consumption of Steam Engines boosting Elevators
Quadruple steam consumption of Steam Engine boosting Factories
Increase Vises production cycle time from 144 to 377 seconds
Make Triages stop operating at cold temperatures
Increase Triage capacity from 4 beds to 5 beds
Make Water Towers no longer fill with rainwater if blocked by overhead terrain or buildings.
Farmers now stop harvesting when a crop’s production limit has been reached
UI
Add link to wiki on main menu
Fix world effect reward not exposed to translations
Improve camera tilt behavior when either high up or deep underground
Valid conveyor belt destinations now are highlighted when placing belts or selecting a building with a conveyor input
Bugs
Fix windsock not fully refunding construction cost
Fix work radius choices not being consistent between default and later settings
Fix Whiskers sleepwalking out of their houses at night when loading a save
Make idle logistics workers seek healthcare when ill
Increase chances of Whiskers receiving injury if workplace explodes
Fix farmers being able to lose resources if night begins while carrying resources back to the farm.
Fix a memory leak that could occur when tabbing out while hovering a field
Fix Camps/Farms that are assigned to deliver to specific industries sometimes getting stuck waiting for space
Updated Dining Hall visuals to not clip into empty space overhead.
Crash Fixes
Fix infinite loop when building 4 tile belt loop
Mod API
Add modapi call to add objects to game instance reference objects list
Add modapi for quick accessing actor's CDOs
Add modapi for getting default subobjects
Add modapi for getting default component object
Make english string addition not override other languages
Fix linkage between mod name and lookup folder even for steam installed mods
Acknowledgements
Thank you to Kralmir for reporting the windsock was not refunding fully, and for reporting that the default work radiuses could not be reselected after initial changing
Thank you to Distroier and Kralmir for reporting the sleepwalking bug.
Thank you to Buckminster on the Discord for suggesting string injection logic should prioritize preference set languages despite injected lower priority strings
Thank you to Buckminster on the Discord for requesting several effective API additions to unlock new modding capabilities
Thank you to Kralmir for reporting the lost resources during farming bug
Thank you to Eitri Ymir on the Discord for reporting the infinite belt loop soft lock
Thank you to Zeion on the Discord for reporting incorrect dining hall height
Steam Reviews
We'd really appreciate it if you could take a moment to
Source
