Update log
Full Whiskerwood update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- UI and audio
- Security
- Store
- Performance
Patch #15
Thank you for everyone's patience over the past two weeks! Last week we skipped releasing the patch and instead pushed all the changes into today's patch.
Our major addition this patch is related to work and service ranges. Now Fire Tenders and Luxury Suppliers have a service limit range. Not just a range: but a configurable range. The resource camps now also have this configurable range. In the future we intend to add range configuration to the earthworks and farm as well.
I've noticed some players requesting further ranges, and that is now possible! You can expand the ranges of mines, foragers, and loggers. Just watch out for the increased travel times! When you move your camps is of course up to you, but do not using the longer ranges if you find yourself forgetting to move camps closer to their work area.
Another feature new in this patch is the T hotkey, when a building is selected, can now iterate through all buildings of that type. This widget also now provides a count of how many such buildings exist on the map.
Daniel
Lead Programmer on Whiskerwood
Changelog
v0.6.178 Patch #15
Features
Add hotkey for iterating through all instances of a structure type. Either via buttons in header or hotkey T
Add service ranges to Fire Tender and Luxury Supplier
Make work ranges for Woodcutter, Mining Camp, Forage Hut, Fire Tender, and Luxury Supplier configurable in their Logistics tab.
Add 17 extra random whisker names
Gameplay
Add an extra minute to day length, work days increase from 6 to 7 minutes
Add 20% chance for whiskers on ships to be non-monarchist whisker under Monarchist scenario. Applies to both new and existing saves.
Reduce construction time of Log Houses from 144 seconds to 89 seconds
Reduce construction time of Stone House from 89 to 55 seconds
Reduce construction time of Campfires from 21 to 13 seconds
Reduce construction time of Central Warehouse from 89 to 55 seconds
Increase construction time of Plank Row House from 144 to 233 seconds
Increase construction time of Stone Row House from 233 to 377 seconds
Increase population scaling tax cost to compensate for longer work days
Overtime workers will still replace clothing at night if in need of replacement
UI
Show population on save files
Add explanation tooltips on toggles
Show remaining clothing durability in Whisker detail view
Bugs
Fix pipes not costing correct support cost when building vertical pipes.
Fix exploit to generate wood from building and bulldozing vertical pipes
Fix Show Icons None not hiding all icons
Fix pipe vertical construction not costing wood but refunding wood
Fix Bronze, Steel, and Iron ingots using a world position centered material instead of object position thus causing pattern to shift when item is carried
Fix z-clipping with underground fog edge pieces
Fix warm core trait and sickly trait appearing together
Fix Diligent trait never appearing together with Monarchist trait
Fix problem icons not expanding text over Triage and Boiler when selected
Fix logistic assignment lines drawing to wrong locations if destination is above slice level.
Fix cells with ladders blocking pollution flow more than intended.
Crash Fixes
Fix crash caused by too many objects
Mod API
Fix hole in blueprint sandbox
Acknowledgements
Thank you to daameer on the Discord for suggesting we show the population on save files
Thank you to ZakaryX on the Steam Forum for suggesting we add explanation tooltips to the mode toggles
Thank you to Batat and Dulces on the Discord for reporting that the
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