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Steam News12 March 20179y ago

New Patch Level 9000 is out!

Fellow Dummys! We just released a new patch! We've fixed alot of issues, and have done alot of Optimizations too make it run better on lower spec machines.

Full notes

Full Whiplash - Crash Valley update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedFellow Dummys! We just released a new patch! We've fixed alot of issues, and have done alot of Optimizations too make it run better on lower spec machines. We have also added ALOT of new content, new stuntramps, loops, obstacles, slides, Trampolines and much much more! Now it is truly a Crash Valley! Full patch notes: The game now takes 1Gb less GPU-RAM than before. Lowered Game filesize from 4.3Gb to 2.8Gb 25% better framerates than before, with an additional 25-30% if you disable PostProcess in the Settings menu. Cull Distance optimizations All resolutions now work as intended, no texture flickering on non screen-native resolutions anymore! :) Game load up time is now 3x faster than before. You no longer loose XX FPS after a while like before, you now keep the same fps the entire play session. Random Fix, i don't know what but it's something. Ahh now I remember! Shit, I forgot again... Collision detection is greatly improved on meshes, the weapons and on the Dummy himself. AFK, got to go outside, I heard it's nice out there.

Whiplash - Crash Valley changes

fixedFellow Dummys! We just released a new patch! We've fixed alot of issues, and have done alot of Optimizations too make it run better on lower spec machines. We have also added ALOT of new content, new stuntramps, loops, obstacles, slides, Trampolines and much much more! Now it is truly a Crash Valley! Full patch notes: The game now takes 1Gb less GPU-RAM than before. Lowered Game filesize from 4.3Gb to 2.8Gb 25% better framerates than before, with an additional 25-30% if you disable PostProcess in the Settings menu. Cull Distance optimizations All resolutions now work as intended, no texture flickering on non screen-native resolutions anymore! :) Game load up time is now 3x faster than before. You no longer loose XX FPS after a while like before, you now keep the same fps the entire play session. Random Fix, i don't know what but it's something. Ahh now I remember! Shit, I forgot again... Collision detection is greatly improved on meshes, the weapons and on the Dummy himself. AFK, got to go outside, I heard it's nice out there.

Fellow Dummys! We just released a new patch! We've fixed alot of issues, and have done alot of Optimizations too make it run better on lower spec machines. We have also added ALOT of new content, new stuntramps, loops, obstacles, slides, Trampolines and much much more! Now it is truly a Crash Valley! Full patch notes: The game now takes 1Gb less GPU-RAM than before. Lowered Game filesize from 4.3Gb to 2.8Gb 25% better framerates than before, with an additional 25-30% if you disable PostProcess in the Settings menu. Cull Distance optimizations All resolutions now work as intended, no texture flickering on non screen-native resolutions anymore! :) Game load up time is now 3x faster than before. You no longer loose XX FPS after a while like before, you now keep the same fps the entire play session. Random Fix, i don't know what but it's something. Ahh now I remember! Shit, I forgot again... Collision detection is greatly improved on meshes, the weapons and on the Dummy himself. AFK, got to go outside, I heard it's nice out there.

Source

Steam News / 12 March 2017

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