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Full while True: learn() update
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What changed
- Compatibility
- Store
- Balance
- Gameplay
while True: learn() is in the Steam Summer Sale Hi everyone! We do have some very nice sale news for you, but let’s talk about what’s been happening first — because our studio pipeline has started producing playtests, weird robots, tutorial bugs, and one very secret pre-release build.
So what have we been working on?
First: we’re still developing SuperWEIRD. https://store.steampowered.com/app/3818770/SuperWEIRD/ For anyone who missed it, SuperWEIRD is our automation roguelite about rebuilding a broken planet from strange Tetris-like pieces, setting up production chains, commanding clumsy little robots with flags, and trying to survive the Corruption known as Goofy Goo.
You build, automate, defend, experiment, and then sometimes watch your robots do exactly what you told them to do. Which, as automation players know, is not always the same thing as doing what you wanted.
Right now we’re testing SuperWEIRD changes in a closed playtest, and honestly, the most important thing we learned recently is that the tutorial is not yet all sunshine, clean logic, and readable robot behavior. Steam post image So our current focus is mostly the tutorial: what is clear, what is confusing, what feels too slow, and at which exact moment the player’s brain goes from “wait, what?” to “oh no, I understand, now I must optimize everything.” We’ve also been adding and polishing smaller things around the game: a new Fast Pawn unit, nested tooltips with weapon stats, more readable UI bits, visual improvements, boss work, progress bars, and a reworked final boss. And we’ve added more beautiful art, as usual, yes.
But the biggest value right now is still feedback from fresh players. Videos, screenshots, confused pauses, accidental genius strategies — all of it helps us see the game from the outside, which is legally impossible for developers who have been staring at the same tutorial for too long. If you want to help with the SuperWEIRD closed playtest, you can join through our Discord.
Craftomation 101 is getting closer too
https://store.steampowered.com/app/1724140/Craftomation_101_Programming__Craft/ And yes, there is another programming thing happening. Craftomation 101 is moving toward release, and we need volunteers to help us playtest a super secret pre-release version. This is the kind of build where your feedback is especially valuable: what breaks, what feels unclear, what needs better explanation, and what accidentally turns into a tiny robot disaster. If you’d like to participate, you can sign up here.
And now, about that Summer Sale
Oh, and by the way: while True: learn() is discounted during the Steam Summer Sale. So if you wanted to pick up a cozy puzzle game about machine learning, cats, visual programming, and the quiet horror of realizing your model does not generalize at all — now is a very good moment. https://store.steampowered.com/app/619150/while_True_learn/
DLC
All our while True: learn() DLC is also 10% off during the sale. https://store.steampowered.com/app/1022720/while_True_learn_Art_Pack/ https://store.steampowered.com/app/1019360/while_True_learn_Soundtrack/ https://store.steampowered.com/app/1026800/while_True_learn_Mega_Map_of_Machine_Learning/ As always, thank you for playing our games, testing our weird builds, sending feedback, and generally being the kind of patient community that lets us keep improving things instead of quietly hiding under a desk with a notebook full of bugs.
Want more automation?
Sign up for the closed playtest of our new game
Join our Discord
Visit our website
Play our free games
Write a comment under your favorite gaming YouTuber’s video asking them to review our game
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