Full notes
Full while True: learn() update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Performance
- Server
You know how it happens
first, you want to fix a thing or two in an old game. Next, you find yourself adding a bunch of features that you always wanted to add, because reasons.
That's exactly what happened two us
2 major updates in a row within a month, is that too much? Dr. Katz says 'NO!'
So, here goes:
Controller Support
That's right, it's a thing now! Of course, while True: learn() was designed for good ol' mouse & keyboard, and that's a preferred means of control for most of our team members.
But maybe you're that type of player, who likes to play on PC but prefers devices tailored for gaming instead of those clickety-clackety office tools? Well, we got you!
Plug in your trusted gamepad, and go solve some puzzles!
Controller support includes full compatibility with XBOX controllers, and all other XInput controllers and PlayStation controllers. Other brands may (and most likely will) work, but that is not guaranteed.
Additionally, controller scheme includes a very cute paw-shaped cursor! And if you find out that it's just not your cup of tea, just put the gamepad aside and return to the traditional means of control seamlessly!
Here's a couple of examples of the new interfaces (can you spot button tooltips?):
XBOX
PlayStation
Other
Bonus: Virtual keyboard
Other changes this update brings you include:
Added an option to turn on a visual keyboard (English only)
Links to educational materials updated
Texts update
Bug fixes
UI/UX fixes
Performance optimization
We hope you find this new means of controlling your schemes useful! Please share your impressions in the comments or on our very friendly Discord server.
Until we meet again!
Source
Changelog.gg summarizes and formats this update. How we read updates.
