In this update2
Full notes
Full Whiffle Blasters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Balance
- Store
- Gameplay
Whiffle Blasters changes
Oh boy, do we have a lot of cool changes since the last time we did the Steam Festival!
Gameplay
2 new ball modifiers for custom games! Homing ball, and Super-ball! (These are still experimental, and we're still working on performance / client-side prediction on the homing ball)
custom games will cycle maps now, keeping the same players indefinitely
those annoying water pools in the canyon level have been replaced with sticky tar-pits, causing a 50% movement speed reduction!
Visuals
new lighting in most of the levels (Shoutout to our friend Scotty for the crash course!)
swapped the in-game cursor for mouse / keyboard users (looks more like a crosshair now)
new hats and skins!
These aren't the only things that have changed since the last time you played, but they're the big things. Come talk to us on Discord if you have any questions!
See you out there!
Source
Changelog.gg summarizes and formats this update. How we read updates.
