What changed
0 fixes2 additions2 changes0 removals
changedApologies for this, but I am officially pushing the release date of Season 2 from the end of July to the end of August. I don't take this decision lightly, but I'd rather call it now, rather than wait until mid-July to let people down.
changedI promise you that I have literally been working every available hour on Season 2, but it's just not enough. I'm currently working 12+ hours a day, seven days a week. I was hoping that I could keep the head down and continue at this rate for the next couple of months just to get Season 2 out, but I just can't do it anymore, so I need to reduce down to 6 days a week and maybe just do an 8 hour day on one of those days. I was working similar hours for Episode 25 (original version of WTHI), didn't really take a break after that and jumped into season 2, but it's taking it's toll. I'll still be doing 60+ hour weeks, just not 80+ hour weeks.
addedI had hoped to salvage some of the art from the original game, but after serious consideration, I've decided that it just wouldn't match up, so we are re-doing everything and that's another reason for the push. So season 2 will have aLL new art and animations compared to the original game (Patreon version).
addedAlso, I have released a small patch for Season 1 (available now). It adds an export option so that when you reach the end of a Season 1 playthrough, you can now export all of your save data for that playthru. And then when Season 2 is out, you can import this saved data so that all of your scores, stats and decisions are carried into Season 2.
Where the Heart is: Season 1 changes
changedApologies for this, but I am officially pushing the release date of Season 2 from the end of July to the end of August. I don't take this decision lightly, but I'd rather call it now, rather than wait until mid-July to let people down.
changedI promise you that I have literally been working every available hour on Season 2, but it's just not enough. I'm currently working 12+ hours a day, seven days a week. I was hoping that I could keep the head down and continue at this rate for the next couple of months just to get Season 2 out, but I just can't do it anymore, so I need to reduce down to 6 days a week and maybe just do an 8 hour day on one of those days. I was working similar hours for Episode 25 (original version of WTHI), didn't really take a break after that and jumped into season 2, but it's taking it's toll. I'll still be doing 60+ hour weeks, just not 80+ hour weeks.
addedI had hoped to salvage some of the art from the original game, but after serious consideration, I've decided that it just wouldn't match up, so we are re-doing everything and that's another reason for the push. So season 2 will have aLL new art and animations compared to the original game (Patreon version).
addedAlso, I have released a small patch for Season 1 (available now). It adds an export option so that when you reach the end of a Season 1 playthrough, you can now export all of your save data for that playthru. And then when Season 2 is out, you can import this saved data so that all of your scores, stats and decisions are carried into Season 2.
Apologies for this, but I am officially pushing the release date of Season 2 from the end of July to the end of August. I don't take this decision lightly, but I'd rather call it now, rather than wait until mid-July to let people down.
I promise you that I have literally been working every available hour on Season 2, but it's just not enough. I'm currently working 12+ hours a day, seven days a week. I was hoping that I could keep the head down and continue at this rate for the next couple of months just to get Season 2 out, but I just can't do it anymore, so I need to reduce down to 6 days a week and maybe just do an 8 hour day on one of those days. I was working similar hours for Episode 25 (original version of WTHI), didn't really take a break after that and jumped into season 2, but it's taking it's toll. I'll still be doing 60+ hour weeks, just not 80+ hour weeks.
I had hoped to salvage some of the art from the original game, but after serious consideration, I've decided that it just wouldn't match up, so we are re-doing everything and that's another reason for the push. So season 2 will have aLL new art and animations compared to the original game (Patreon version).
Also, I have released a small patch for Season 1 (available now). It adds an export option so that when you reach the end of a Season 1 playthrough, you can now export all of your save data for that playthru. And then when Season 2 is out, you can import this saved data so that all of your scores, stats and decisions are carried into Season 2.
Thanks,
CG