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Steam News27 September 20241y ago

Update 6: UI Polish & Balance Changes

Hi everyone! We’re just a few weeks away from the end of our Early Access journey, with the next major update being our 1.0 launch!

Full notes

Full When the Light Dies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes10 additions8 changes3 removals
  • UI and audio
  • Gameplay
  • Balance
  • Maps
  • Fixes
changedBefore that, however, we’ve released a small update that contains the Lightning Rod weapon upgrade, conduct status effect, more achievements to discover, changes to how level 3 weapon upgrades are generated, visual and UI improvements, balance changes, plus bug fixes. Enjoy!
addedNew weapon upgrade: Lightning Rod
changedThe latest weapon upgrade grants projectiles the chance to inflict ‘Conduct’. Subsequent hits on enemies affected by the conduct status effect build up X% electrical charge. At 100% the afflicted enemy is struck by a bolt of lightning! Here is the full upgrade path:
changedLevel 1: Chance for projectiles to inflict conduct Level 2: Lighting strikes twice. Level 3 (Effect branch): Electrical charge buildup increased by 20%. Level 3 (Damage branch): Damage dealt by lightning increased by 30%.
changedChanges to Level 3 weapon upgrades
changedIf you have a level 2 weapon upgrade, the next time you reach a weapon upgrade level milestone you’ll be offered both upgrade paths on the level up screen, where previously this was randomly determined. To use the Mind Steal example below, at level 3 you can now choose either the sanity or cooldown branch, giving you more control over your build for the run.

When the Light Dies changes

changedBefore that, however, we’ve released a small update that contains the Lightning Rod weapon upgrade, conduct status effect, more achievements to discover, changes to how level 3 weapon upgrades are generated, visual and UI improvements, balance changes, plus bug fixes. Enjoy!
addedNew weapon upgrade: Lightning Rod
changedThe latest weapon upgrade grants projectiles the chance to inflict ‘Conduct’. Subsequent hits on enemies affected by the conduct status effect build up X% electrical charge. At 100% the afflicted enemy is struck by a bolt of lightning! Here is the full upgrade path:
changedLevel 1: Chance for projectiles to inflict conduct Level 2: Lighting strikes twice. Level 3 (Effect branch): Electrical charge buildup increased by 20%. Level 3 (Damage branch): Damage dealt by lightning increased by 30%.
changedChanges to Level 3 weapon upgrades

Hi everyone!

We’re just a few weeks away from the end of our Early Access journey, with the next major update being our 1.0 launch!

Before that, however, we’ve released a small update that contains the Lightning Rod weapon upgrade, conduct status effect, more achievements to discover, changes to how level 3 weapon upgrades are generated, visual and UI improvements, balance changes, plus bug fixes. Enjoy!

New weapon upgrade: Lightning Rod

The latest weapon upgrade grants projectiles the chance to inflict ‘Conduct’. Subsequent hits on enemies affected by the conduct status effect build up X% electrical charge. At 100% the afflicted enemy is struck by a bolt of lightning! Here is the full upgrade path:

Level 1

Chance for projectiles to inflict conduct Level 2: Lighting strikes twice.

Level 3 (Effect branch)

Electrical charge buildup increased by 20%.

Level 3 (Damage branch)

Damage dealt by lightning increased by 30%.

Changes to Level 3 weapon upgrades

If you have a level 2 weapon upgrade, the next time you reach a weapon upgrade level milestone you’ll be offered both upgrade paths on the level up screen, where previously this was randomly determined. To use the Mind Steal example below, at level 3 you can now choose either the sanity or cooldown branch, giving you more control over your build for the run.

Additional visual and UI polish

We received a lot of requests from players asking for boss health bars, which we have now implemented! This combined with the boss markers from the last update, will help with planning and decision-making during the boss waves at the end of each stage, and make the fights less overwhelming. We have also added visual indicators for the Execute, Life Steal, Mind Steal, and Huntsman ability activations.

As always a full list of changes can be found below:

Features

  • Added support for controller vibration

  • Added Lighting Rod weapon upgrade

  • Added boss health bars

  • Added visual notifications for Execute, Life Steal, Mind Steal, and Huntsman ability activations

  • Added achievements for Lightning Rod, Corrosive Rounds, and Cryo Blast weapon upgrades

Balancing

  • Reworked level-up window UI to offer both level 3 weapon upgrades if the player has the relevant level 2 upgrade.

  • Added elemental chance stat to all weapons which will vary and scale depending on the weapon equipped e.g. Low attack speed weapons gain a higher percentage chance

Bug fixes

  • Level-up window no longer causes input to lose focus during the fade screen

  • Virtual cursor no longer goes outside the screen

  • Multiple cursors no longer appear when scavenging

  • A new difficulty can no longer be selected after starting a stage

  • Fixed an issue when using both controller and keyboard/mouse on pause menu were causing errors

  • Fixed Double Tap III weapon ability icon

  • Updated some weapon ability text

That’s all for now, but we’ll be back in a few weeks to reveal our final wave of new content and features for 1.0!

PQube, Electric Monkeys & Secret Level Studios

Source

Steam News / 27 September 2024

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