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Steam News17 October 20241y ago

Goodbye Ghost Bike, Hello Wheel World!

Hello there! Mark and Kristy from Messhof here. Been a while since we chatted, huh? Hope you’re doing alright! We’re coming up for air today to share some big news for our next game.

Full notes

Full Wheel World update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there! Mark and Kristy from Messhof here. Been a while since we chatted, huh? Hope you’re doing alright! We’re coming up for air today to share some big news for our next game.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Store
changedThis game represents a number of firsts for our studio. It’s of course our first 3D game, which also makes it our first game made with Unity. It’s our first game using a physics library, our first game made with a big team and hence our first game funded by a publisher, and our first game with a real narrative (with characters and dialogue boxes even!). The gameplay in Wheel World has gone through a number of iterations in terms of gameplay and structure, and the narrative has had to adapt along the way. At the point last year when it felt right to announce the project, we came up with the name Ghost Bike based on where the narrative was. It was a game about dying on a bike after being hit by a car and ending up in a cycling valhalla. While it wasn’t directly based on real world ghost bikes (those white bikes memorializing cyclists killed by drivers), there was enough overlap to feel like the name was justified and the associations would be a positive one from both directions. But as things changed in the gameplay (to make it more fun to play), and thus the story (especially in tone) it fit less and less.
addedWheel World is a game about the joy and freedom of living around bikes. Whether just to get around, exploring a new route through a familiar place, or just tinkering with them and finding your own happy medium between form and function. We made today’s new trailer to capture that spirit, and we hope it gets you as pumped about the game as we are. We can’t wait to welcome you to the Wheel World in 2025!
changedhttps://store.steampowered.com/app/1497460/Wheel_World/

Wheel World changes

changedThis game represents a number of firsts for our studio. It’s of course our first 3D game, which also makes it our first game made with Unity. It’s our first game using a physics library, our first game made with a big team and hence our first game funded by a publisher, and our first game with a real narrative (with characters and dialogue boxes even!). The gameplay in Wheel World has gone through a number of iterations in terms of gameplay and structure, and the narrative has had to adapt along the way. At the point last year when it felt right to announce the project, we came up with the name Ghost Bike based on where the narrative was. It was a game about dying on a bike after being hit by a car and ending up in a cycling valhalla. While it wasn’t directly based on real world ghost bikes (those white bikes memorializing cyclists killed by drivers), there was enough overlap to feel like the name was justified and the associations would be a positive one from both directions. But as things changed in the gameplay (to make it more fun to play), and thus the story (especially in tone) it fit less and less.
addedWheel World is a game about the joy and freedom of living around bikes. Whether just to get around, exploring a new route through a familiar place, or just tinkering with them and finding your own happy medium between form and function. We made today’s new trailer to capture that spirit, and we hope it gets you as pumped about the game as we are. We can’t wait to welcome you to the Wheel World in 2025!
changedhttps://store.steampowered.com/app/1497460/Wheel_World/

“Ghost Bike” has been renamed, “Wheel World”

This game represents a number of firsts for our studio. It’s of course our first 3D game, which also makes it our first game made with Unity. It’s our first game using a physics library, our first game made with a big team and hence our first game funded by a publisher, and our first game with a real narrative (with characters and dialogue boxes even!). The gameplay in Wheel World has gone through a number of iterations in terms of gameplay and structure, and the narrative has had to adapt along the way. At the point last year when it felt right to announce the project, we came up with the name Ghost Bike based on where the narrative was. It was a game about dying on a bike after being hit by a car and ending up in a cycling valhalla. While it wasn’t directly based on real world ghost bikes (those white bikes memorializing cyclists killed by drivers), there was enough overlap to feel like the name was justified and the associations would be a positive one from both directions. But as things changed in the gameplay (to make it more fun to play), and thus the story (especially in tone) it fit less and less.

Wheel World is a game about the joy and freedom of living around bikes. Whether just to get around, exploring a new route through a familiar place, or just tinkering with them and finding your own happy medium between form and function. We made today’s new trailer to capture that spirit, and we hope it gets you as pumped about the game as we are. We can’t wait to welcome you to the Wheel World in 2025!

Mark Essen and Kristy Norindr of Messhof

https://store.steampowered.com/app/1497460/Wheel_World/

Source

Steam News / 17 October 2024

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