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Steam News16 June 20206y ago

Whateverwhat? Whateverland! Live performance from self-isolation.

Hello, lovely Whateverlanders! We've been in quarantine for over three months now, and life is still in no hurry to get back to normal.

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Full Whateverland: Prologue update

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Repeated intro

Hello, lovely Whateverlanders!

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedWe've been in quarantine for over three months now, and life is still in no hurry to get back to normal. Of course, this adds to the frustration of our team, because we can't get together, which makes many aspects of our work on the game much more complicated. But there's always a silver lining, folks! You'll see that for yourself once you listen to the main theme of Whateverland performed live by our awesome musicians, straight from self-isolation.

Whateverland: Prologue changes

addedWe've been in quarantine for over three months now, and life is still in no hurry to get back to normal. Of course, this adds to the frustration of our team, because we can't get together, which makes many aspects of our work on the game much more complicated. But there's always a silver lining, folks! You'll see that for yourself once you listen to the main theme of Whateverland performed live by our awesome musicians, straight from self-isolation.

We've been in quarantine for over three months now, and life is still in no hurry to get back to normal. Of course, this adds to the frustration of our team, because we can't get together, which makes many aspects of our work on the game much more complicated. But there's always a silver lining, folks! You'll see that for yourself once you listen to the main theme of Whateverland performed live by our awesome musicians, straight from self-isolation.

Andrey Tyulenev, Caligari Games sound designer and composer, about the process behind creating Whateverland’s soundtrack:

I wanted to limit the number of instruments used in the game from the start to encourage myself to come up with new approaches to my own original ideas. Limitations boost creativity and all that. Inspiration for Whateverland came from very different sources – from French Chanson, Balkan and Gypsy music to Alfred Schnittke. I also wanted to create a soundtrack with memorable melodies, like the music in many Soviet movies and cartoons. Music in Whateverland is supposed to sound like something that could be performed by a small local town band just as strange as the world around them. The desire to record live instruments came about because working with musicians always makes the sound not only feel more vibrant but also adds a lot of subtleties to each part as every performer brings something different to the table. So the end result gets much more daring, interesting, and textured. I'm really looking forward to working with each performer on their part and hear their ideas.

Love, Caligari Games ♥

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Steam News / 16 June 2020

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