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Steam News22 May 20242y ago

Update Notes for May 22nd

IT’S PATCHIN’ TIME! Feng Min Tweaks Decreased Feng Min’s main attack base damage and maximum range. Decreased Feng Min’s Healing Pond size. Feng Min’s Healing Pond now heals every second for a lesser value.

In this update3

Full notes

Full What the Fog update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition6 changes1 removal
  • Balance
  • Gameplay
changedFeng Min TweaksDecreased Feng Min’s main attack base damage and maximum range.
changedFeng Min TweaksDecreased Feng Min’s Healing Pond size.
changedFeng Min TweaksFeng Min’s Healing Pond now heals every second for a lesser value.
changedFeng Min TweaksFeng Min’s kit is a lot of fun but proves overpowered in your capable hands. We’re leaning a bit harder into her close-range orientation by reducing main projectiles’ range and base damage. We also tweaked her Healing Pond to trigger more often but at a lower value, and in a smaller area. She’s still a dependable ally though!
changedSpawning BehaviorEnemies will stop spawning after repairing the last Generator in a level.
addedSpawning BehaviorSome of you have been farming Bloodpoints in the first level causing the balancing to adapt poorly, especially at lower difficulties where the enemies’ damage doesn’t scale as fast. We’re limiting farming in this use case, which should result in a better experience for new (and old) players. For reference, a run should last around 30 minutes.

What the Fog changes

changedDecreased Feng Min’s main attack base damage and maximum range.
changedDecreased Feng Min’s Healing Pond size.
changedFeng Min’s Healing Pond now heals every second for a lesser value.
changedFeng Min’s kit is a lot of fun but proves overpowered in your capable hands. We’re leaning a bit harder into her close-range orientation by reducing main projectiles’ range and base damage. We also tweaked her Healing Pond to trigger more often but at a lower value, and in a smaller area. She’s still a dependable ally though!
changedEnemies will stop spawning after repairing the last Generator in a level.

IT’S PATCHIN’ TIME!

Feng Min Tweaks

  • Decreased Feng Min’s main attack base damage and maximum range.

  • Decreased Feng Min’s Healing Pond size.

  • Feng Min’s Healing Pond now heals every second for a lesser value.

Feng Min’s kit is a lot of fun but proves overpowered in your capable hands. We’re leaning a bit harder into her close-range orientation by reducing main projectiles’ range and base damage. We also tweaked her Healing Pond to trigger more often but at a lower value, and in a smaller area. She’s still a dependable ally though!

Spawning Behavior

  • Enemies will stop spawning after repairing the last Generator in a level.

Some of you have been farming Bloodpoints in the first level causing the balancing to adapt poorly, especially at lower difficulties where the enemies’ damage doesn’t scale as fast. We’re limiting farming in this use case, which should result in a better experience for new (and old) players. For reference, a run should last around 30 minutes.

Minor Fixes

  • Increased Healing Pools’ efficiency in Respite Rooms.

  • Fixed inverted movement labels in Options – Controls.

  • Removed arrow keys controlling the camera, allowing rebinding those keys for movement.

  • Fixed deprecated materials being used in death animations.

  • Cleaned up deprecated files.

Thank you for playing and sharing the fun!

Source

Steam News / 22 May 2024

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