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Steam News28 December 20169y ago

Love the Lore

Hello! It has been a rough time working on the editor. It is not done yet and there is still a lot of work to be done. Even though I wanted to keep you updated so I got a topic.

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Hello! It has been a rough time working on the editor. It is not done yet and there is still a lot of work to be done. Even though I wanted to keep you updated so I got a topic. The enemies will be scary looking baddies (really scary). But jokes aside. I will work on couple enemies but I will try to make them unique and more complex, so the player could feel the challenge. But it is not what the headline is about, right? I will be basing on Lovecraftian Cthulhu mythos. And let me get this straight. Cthulhu is not a creature. It is a feel of hopelessness. It is the fear of things that people can not control. Things that are out of reach for them. I want to face the player with something he can not reach. But for gameplay's sake I have to change the rules a little. Games are not books or movies. The player is the main character itself and if his hours of hard work (progressing through the game) will not be appreciated, he would not come back to the game and he would feel empty (like Lovecraft would want). I am not sadist enough to do that to my players. This is a conscious decision and anybody has strong arguments against that, please post them on the forum or in comment section below. As always - thank you for the support. You are awesome! Yazaa

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changedHello! It has been a rough time working on the editor. It is not done yet and there is still a lot of work to be done. Even though I wanted to keep you updated so I got a topic. The enemies will be scary looking baddies (really scary). But jokes aside. I will work on couple enemies but I will try to make them unique and more complex, so the player could feel the challenge. But it is not what the headline is about, right? I will be basing on Lovecraftian Cthulhu mythos. And let me get this straight. Cthulhu is not a creature. It is a feel of hopelessness. It is the fear of things that people can not control. Things that are out of reach for them. I want to face the player with something he can not reach. But for gameplay's sake I have to change the rules a little. Games are not books or movies. The player is the main character itself and if his hours of hard work (progressing through the game) will not be appreciated, he would not come back to the game and he would feel empty (like Lovecraft would want). I am not sadist enough to do that to my players. This is a conscious decision and anybody has strong arguments against that, please post them on the forum or in comment section below. As always - thank you for the support. You are awesome! Yazaa

Source

Steam News / 28 December 2016

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