HomeGamesUpdatesPricingMethodology
Steam News4 August 202611d ago

The NIGHTMARE is closer!

Phew! 🟡 It's been a while! I've been busy with my latest release and a few other cool projects, but rest assured, the upcoming top-secret-super-horror-depressing game I've been teasing for a while is coming along nicel

In this update1

Full notes

Full What have you done, Father? update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedPhew!🟡 For this game, I admit I've taken a bit of a different approach than usual. When I started, I was mostly inspired by some Kojima stuff, but I didn't necessarily have a clear direction. Over time, the project became a sort of blank canvas where I loosely sketched ideas, added a few brushstrokes of madness, poured in some personal feelings, and simply experimented.

What have you done, Father? changes

added🟡 For this game, I admit I've taken a bit of a different approach than usual. When I started, I was mostly inspired by some Kojima stuff, but I didn't necessarily have a clear direction. Over time, the project became a sort of blank canvas where I loosely sketched ideas, added a few brushstrokes of madness, poured in some personal feelings, and simply experimented.

Phew!

🟡 It's been a while! I've been busy with my latest release and a few other cool projects, but rest assured, the upcoming top-secret-super-horror-depressing game I've been teasing for a while is coming along nicely.

🟡 I'm already preparing some fancy Steam assets, and I hope I'll soon be able to put up the public Steam page so you can wishlist it and see what I've been up to lately! Sometimes it's good to let a project rest for a while, take a few steps back, and then return to it. Suddenly it feels fresh again, and the ideas start flowing once more.

🟡 For this game, I admit I've taken a bit of a different approach than usual. When I started, I was mostly inspired by some Kojima stuff, but I didn't necessarily have a clear direction. Over time, the project became a sort of blank canvas where I loosely sketched ideas, added a few brushstrokes of madness, poured in some personal feelings, and simply experimented.

🟡 More recently, everything has started coming together. I can finally say it has a narrative thread that ties the experience together from beginning to end, even if the story itself is intentionally vague and all over the place. But hey, I just wanted the freedom to create a fever dream with a bit of coherence—just like almost all of my games.

🟡 Enjoy the crazy screenshots, and see what an Unreal Engine developer's screen looks like when he doesn't press G!

🟡 Join my Discord so we can build a nice community:

👉 Join my DISCORD server!

Source

Steam News / 4 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.