Full notes
Full What Could Possibly Go Wrong update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
New updates!
Beastiary pictures are added! Now you're able to see drawings made by Dal and Dauphine while you learn more about the enemies you've fought. Don't worry, you'll be able who draw what.
Here's some examples.
Someone is definitely takes drawing way more seriously than the other...
Another thing, when characters talk- there's now sound effects! Important characters have their own voices.
Hovering over enemies in battle, gives you a bit of information about them to help form strategies to defeat them!
Added an easter egg that changes how the narration in battle is shown depending on how beaten up Dal is.
Glance has now gained an ability that allows him to heal in battle.
FINALLY FIXED THAT BUG THAT SKIPS TURNS OF YOUR ALLIES WITHOUT YOUR INPUT! The game is now way more fair!
Now that's all out of the way, what's the future working on? Well some accessibility stuff, making the 'how to play' in the options menu more diegetic, rewrite some dialogue to make it feel less heavy handed, and exorcism the game of bugs. However, this bug fix will be the last update for the demo (for a while), as I can't just continue fixing the demo over and over. The main game still needs to be finished!
I'll be updating progress on here and possibly Tumblr!
See y'all next time ːsteamhappyː
Source
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