Full notes
Full What A World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
What A World changes
Added a brief tutorial to the beginning of the game that concludes with a simple boss fight. - Modified player movement such that the player will now be capable of changing their movement direction while afflicted by a knock-back. - Modified hair-style selection menu to be more consistent with the rest of the UI. - Adjusted the Taurus Demon's bull-charge attack hit-box to be more consistent with the attack's animation. - Modified some animations used in the Chimera boss fight. - Modified the Chimera's behavior such that he begins the fight in a different stance. - Reduced the amount of projectiles fired per rock ring AOE throughout the Chimera boss fight. - Added a new ability to the Chimera which detonates all active rock ring AOEs. - Fixed a bug that resulted in the Taurus Demon reappearing near the energy shield spawn. - Fixed a bug that resulted in strange behavior with the player's head animator when entering and exiting vehicles in a specific way. - Modified the player's head animator such that it will no longer change states when the player is attacking. - Added new animation states to the player and most boss head animators for use when facing east and west. - Added a unique audio clip for each boss that plays when the boss is defeated in combat. - Added an information display to the in-game UI overlay that provides feedback when an ability fails to activate due to low stamina, low ammo, or cooldown. - Reduced the speed of projectiles fired by Draconian mobs. - Increased the size of rifle and pistol bullets fired by both the player and NPCs. - NPCs in the bioscience facility will now respawn if the player dies before completing the puzzle and visiting the boss. - Modified the player's fourth ability on Sword, Greatsword, Hammer, and Halberds to prevent stamina from restoring while the ability is active. - Modified the manner in which melee knockbacks are applied to both player and enemies to make things more consistent and fix an issue that could result in the player being pulled toward the enemy instead of being pushed away. - Updated the idle animations on the player's dog companion. - The player's dog companion will now follow the player through doors and portals. - Updated the player's greatsword idle and third attack animations.
Source
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