Full notes
Full Whack-A-Monster update
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Repeated intro
Hello Everyone!
What changed
- Gameplay
- Store
- Balance
- Workshop
- UI and audio
- Performance
Whack-A-Monster changes
First of all a huge thanks to everyone for playing. we had a huge amount of extra player with this update nearly doubling our wishlists!
We just released the first patch for Major Update #3.
We added 14 Steam Achievements for all you achievement hunters out there!
We added 3 new skins but focused mostly on fixing addressing feedback, a bit of balancing and fixing some minor bugs.
Patch Notes:
Added 14 Steam Achievements.
3 new skins
After defeating the final boss you no longer have to go back to the main menu again if you want to continue playing.
Added an option in the settings to increase monster visibility - It darkens the background and all background elements(including giblets and effects) significantly to make monsters more clear.
You can now see your experience & experience to next level in the character tab.
We heard everyone's feedback about the Training Dummy(way too strong). All damage is done through the training dummy has 50% effectiveness now. Healing for hitting the training dummy is also 50% effective.
Reduced Ghost hammer chance overall slightly(Also too strong).
Health On Hit has been buffed across the board. This includes the upgrades and the hammer.
Added some minor missing UI SFX.
Slightly improved atmosphere in the beach level
Improved coin performance.
Adjusted some boss upgrade values.
Fixed visual artifacts happening sometimes when hitting monsters
Also a huge thanks to everyone who took the effort to send feedback & report bugs to us, this helps us out a ton!
Have a great day!
Brainfog Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
