Full notes
Full Wetwork update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Store
Decided to not work on the 3rd level yet and did some polishing instead. Changelog:
Updated UE to 4.20.3
Gamepad support.
Auto Aim.
Combined Aim/Shoot for people with 1-button mice.
Fixed guard dialogues in the 1st mission.
Target dialogue should no longer lock up.
Added cubemap reflections to cars and most glass surfaces.
Fixed issues with planar reflections.
Fixed lighting issues in training level.
Improved skin and hair materials.
Removed/resized all npot textures.
Added "Cinematic" graphics options.
Lighting and post processing adjustments.
Fixed NPC sitting animations.
NPCs will no longer collide with the camera.
Fixed bugs when taking down sitting enemies.
Fixed bugs that caused enemies to not hear explosions.
It now requires more than one tazer shot to take down the player.
Button prompts are no longer hardcoded and support remapped controls.
It's now possible to close inventory without changing the equipped item.
It's now possible to run through bushes.
Added particle effects to EMP explosives.
Explosives will now kill anything in 5 m radius and won't be affected by level geometry.
Removed navigation modifier under player when not in combat - AI will no longer try to avoid them.
Crosshair will now show the actual location that the bullet will hit.
Source
Changelog.gg summarizes and formats this update. How we read updates.
