Full notes
Full Westard update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Performance
- Fixes
New update on public beta. Opt in to the "beta" branch on steam settings, if you want to try it out. New mission will be available to test on beta branch soonish before going live
Relay servers for more reliable connections
New holster system Holsters no longer block weapons on ground when trying to pick them up, weapons can be switched directly from holsters
- Added new weaponsColt Walker, Gatling gun and some new melee weapons
Added healing with bandages
Added some hand poses synced over network
Added arms swinger locomotion option (teleporting is coming too, but it's still work in progress)
Avatar animation tweaks
Improved physics materials on objects
Updated SteamVR SDK
Fixed crash when disconnecting from co-op game and joining pvp game
Fixed crash when joining game gameview minimized
Fixed issue on oculus devices that caused frame drops and weird delays when removing headset while playing
Fixed AI aiming into sky
Fixed AI running in circles
Fixed avatars doing splits when walking (maybe)
Fixed double barrel shotguns not working on clients
Fixed double barrel shotguns being visible when holstered
General fixed and improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
