Full notes
Full West of Loathing update
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What changed
- Compatibility
- Gameplay
- Fixes
- UI and audio
- Balance
West of Loathing changes
Out now for Windows and Mac, and coming very soon to Linux, it's version 1.10! Major updates:
We've added controller support! The game should notice if you are trying to use a controller and update your UI as appropriate. We've tested a variety of Playstation and Xbox controllers on Windows and Mac — let us know if your Steel Battalion control rig isn't working and we'll see if we can support that too.
On the back-end we updated to a new version of Unity. We tested the game in-house, but this is a significant upgrade and there might be new bugs that we missed. Please report anything wonky that you find and we’ll look into it ASAP!
Captain updates:
West of Loathing takes up even less drive space than it used to, with the minor trade-off of slightly longer load times here and there
Night mode can be disabled with the launch option “--reset-nightmode”
Big Spleen is now correctly marked as a perk, so it doesn't have a useless [+] next to it on the skill screen
The XP costs for increasing Grit to levels 10 and 11 have been corrected, they were at odds with Gumption and Glamour before
Lieutenant updates:
Fixed typos, more than we cared to count (maybe... 42?)
Removed the worst 11 jokes, added 11 different, potentially worse, jokes
The combat music has been rebalanced; combat balance has not been remusiced
Punching an opponent with your bare (or brass-covered) fists will now make a sound, which is also logically sound
You can now hear it (glug glug!) when your character consumes booze
You can no longer be doubly Ruthless, and it’s a little easier to be Honorable
Wimpy Fricker is now a good shot with his right hand and a terrible shot with his left
The Hostler will no longer offer to sell you a horse until you’ve learned the locations of his lost horses
The lockbox in Orehole Mine is now clearer about how it should be opened
Skeletons in the prologue can no longer be poisoned
Rattlesnakes will now actually bite you instead of just slithering (hopping?) up to you and immediately turning away again
The pyrobove in Susie’s basement will no longer make noises once it has been dispatched
Pete’s leveling up encounters will no longer sometimes prevent you from ever seeing other one-time encounters
Your pardner will no longer have a non-response when you are looking for barbed wire and you ask them about sidequests
The House-in-the-Desert Gang can now be Outfoxed or Intimidated out of their weapons
The Pickle Factory Activation Lever should no longer sometimes lock you out of acquiring the Wanted: Alive achievement
The Goblin Gulch jeweler encounter will now only happen once per character, and won’t sometimes prevent you from ever encountering the Goblin Gulch juggler
Gary will no longer join in a fight against a goblin who is trying to sell you driftwood sculptures
Numerous other small bug fixes that we failed to write down
Source
Changelog.gg summarizes and formats this update. How we read updates.
