Full notes
Full West of Dead update
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What changed
- Gameplay
- Balance
- Fixes
Gameplay Changes
Added Beacons to the Start and End of each level in Chapter 4. These can be examined to help you locate Righteous Souls.
If you miss a Righteous Soul no more will appear in the current run.
Curses from Lost Souls and Righteous Souls now stack.
The Molotov ability used by the Preacher and Outlaws now has a delay on the explosion.
The Creeping Gold trap in the mine now causes the burn status effect instead of damage. The effect is applied after 0.5 seconds (giving you a moment to get out of it).
Injustice is now guaranteed to drop the Hellraiser remnant
Remnant drop rate increased for rarer/tougher enemies
Massive reduction in the Sin cost of the more expensive unlocks.
Weapon and Ability Changes
Mine Ability - duration increased again, cooldown increased, additional mine dropped, trigger range slightly increased, distance thrown slightly increased
Mine Damage now scales with Resourcefulness level.
Trap duration increased
Workhorse - slight damage nerf
Escalator - damage increased
Splitter now splits into 3 fragments, increased from 2
Flaregun reload time significantly reduced.
Flaregun flares now last longer, will stick to enemies as well as walls, and their light allows
Range of melee knife abilities increased
Throwing knife damage increased
Trickshot ricochet damage increased.
The Splitter and Trickshot no longer lock-on, making it easier to ricochet shots.
Shield cooldown increased
GUI Changes
The Health Bar will now flash when at less than 20%, or less than 30hp.
Weapons now show ricochet damage in their descriptions (Splitter and Trickshot weapons) enemies to be locked on to.
Status Effect damage now scales correctly with item level.
Bug Fixes
Level Exit Narration should now be correct
Fixed two instances where the locking doors would not open after killing all the enemies.
Boss homing magic no longer passes through pillars
Heavy Cultist magic no longer passes through pillars
Fixed a bug where Mines were getting stuck on enemies.
Fixed a bug where the Witch Unlock Menu wouldn't open.
Fixed an issue where players could be hit while vaulting over cover, causing them to get stuck. This was mainly an issue during the Injustice boss battle.
Fixed an issue where The Hunt level would sometimes not generate correctly on a continued run, causing the player to fall through the floor.
Splitter ricochet damage now scales with aim duration (previously it would always be max damage)
Fixed the damage area of the shockwave attack used by some bosses.
The Injustice Boss will no longer get stuck on cover.
Mortar - now damages neutral targets (such as cover, barricades and exploding barrels)
Iron Costs - all weapons can now be afforded on the Crypt
Slomo effect will no longer play during the intro of a boss battle.
Source
Changelog.gg summarizes and formats this update. How we read updates.
