In this update1
Full notes
Full West of Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
- Store
- UI and audio
West of Dead changes
Gunslingers, get ready for a hog-killin' time! This is our biggest update so far - A bag filled to the brim with new features, balancing updates and bug fixes. Without further ado, let me introduce;
The Bone Orchard Update
Gameplay Features:
Locking rooms added - all enemies must be killed to exit.
Dynamite Barrels - added to the Crypt, Hunt, Mine, Canyon, Battlefield, Town and Church
Plague Barrels - added to the Bayou, Plains, Churchyard and Church
Freeze Barrels - added to the Hunt, Mine, Battlefield, Churchyard and Church
Heal Barrels - added to the Bayou, Canyon, Plains, Town and Church
New Shrines - Limited choice shrines added to branches
New Shrine appearance - the shrines show skulls for each available choice
Balance - Difficulty
Overall difficulty reduced
Enemy health and damage rebalanced
Enemy composition rebalanced
Final Boss rebalanced
4 different Difficulty Settings added
Status Effects now increase in damage with level - this used to be duration
Gravedigger attack reworked
Damage over time effects base damage rebalanced
Preacher and Outlaw difficulty rebalanced
Level Layouts refined
Fewer pickups per level
Lost Soul Burden is now 3x damage instead of Instant Death
Weapon/Ability Unlock order changed
Unlock Sin Costs significantly reduced
Amount of Iron found in levels has been reduced
Remnant drop rate increased. This is even higher in more difficult levels.
Wendigo Boss moved to the mid-point of The Hunt - you can no longer avoid him!
Balance - Weapons
Sniper Rifle - Longer aim time, higher damage.
Escalator Rifle - Less initial damage, much greater subsequent damage.
Wrack & Ruin Revolver - Accuracy tweaks.
Clockwork Shotgun - Higher rate of fire, slower reload.
Eradicator - much higher damage, longer charge time, can shoot through multiple targets.
Hellraiser - accuracy tweaks.
Double Barreled Pistol - Lower base damage.
Freeze Pistol - Lower base damage.
Maverick Pistol - Lower base damage, higher critical damage.
Deadshot Revolver - Higher critical damage.
Traitor’s Revolver - Higher critical damage.
Defender Shotgun - Lower damage.
Killspree Shotgun - Lower damage.
Stalker Shotgun - Speed buff duration increased.
Gunslinger Revolver - Rate of Fire buff after dodging has been increased.
GUI Changes:
Weapon and Ability GUI panels now shows more details:
DoT effects
Critical Damage
Escalator Shot Damage
Ammo display corrected for Hellraiser and Wrack & Ruin
Ability Cooldowns now rounded to 1 decimal place.
Charms added to the pause menu.
Charm GUI panels now shows more details:
Buff multipliers
Buff durations
HP recovery per action
Maximum possible HP recovery
Teleporters / Runes:
All Rune Obstacles now prompt you if you don’t have the required Rune.
End of Level teleporters now tell you which level they lead to.
Teleporters now only ignite if you have the teleport Rune.
Shortcut teleporters activate but are a different colour and tell you that they require a Rune.
Onboarding and Game flow:
New Tutorial layout
Tutorial Prompts changed
Chasm warnings added
Movement prompt removed
Saving disabled in the Tutorial
Death now starts a New Run, rather than taking you to the Start Menu
Saving/Quitting has been re-enabled in the Saloon
Hint & Tips Fortune Cards added to the Saloon
GUI text to tell the player when Purgatory is Shifting (level layouts changing)
New Rune Unlock objects in the Armoury - examining these gives a description of their use and where their shortcut is.
Cosmetic Changes:
Changes to the Start Screen theme - floating purgatory objects in the distance
Sawn-off shotgun now fired one-handed
Locking doors are now more visible
Start Menu Options now split between system Options and Game Options
Bug Fixes:
Barman’s charm now works correctly.
Seer’s charm now works correctly.
Prospectors charm now works correctly.
Thrown abilities (molotov, dynamite etc.) should no longer bounce off horizontal surfaces (like the cover in the Preacher fight).
Lost Soul / Righteous Soul bugs fixed
Unlock menu typo fixed
Weapon tutorial info panel bug fixed
Plague damage scales with item/weapon level and character stats when spread.
The Preacher no longer shoots through cover (issue with the Splitter rifle fixed)
Targeting bugs fixed
Issues with the locking door in the Haven have been fixed
The Butcher no longer misses with his ranged attack
Issue with Indestructible Rune Barricades has been fixed
An issue causing The Hunt level to not generate has been fixed.
The pause menu map should now track properly
Outlaw/Preacher AI bug fixes
Heal effects fixed for enemies
Source
Changelog.gg summarizes and formats this update. How we read updates.
