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Steam News23 June 20206y ago

Patch Notes for v0.9.18

v0.9.18" Major changes: - The player will no longer aim at enemies through walls - The player will no longer aim through the barricade when closed - Favours no longer have levels - these served no clear purpose - Adjust

Full notes

Full West of Dead update

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What changed

0 fixes0 additions0 changes1 removal
  • Balance
removedv0.9.18" Major changes: - The player will no longer aim at enemies through walls - The player will no longer aim through the barricade when closed - Favours no longer have levels - these served no clear purpose - Adjusted sin cost of items. These were too expensive and meant that you had to do *lots* of runs before you could unlock many of the items. The amount of sin you can get at later levels has been reduced slightly, meaning that unsuccessful runs count more than before (in proportion). Minor tweaks: - Cover regen feels less nasty if it pushes you back. - Happens more suddenly - less time thinking you should use it when you cant. - Fewer rib cages lying around :wink: We hope you enjoy this first Quality of Life patch, more is to come! A big thanks to all our players for the incredible feedback and issue reporting.v0.9.18"

West of Dead changes

removedv0.9.18" Major changes: - The player will no longer aim at enemies through walls - The player will no longer aim through the barricade when closed - Favours no longer have levels - these served no clear purpose - Adjusted sin cost of items. These were too expensive and meant that you had to do *lots* of runs before you could unlock many of the items. The amount of sin you can get at later levels has been reduced slightly, meaning that unsuccessful runs count more than before (in proportion). Minor tweaks: - Cover regen feels less nasty if it pushes you back. - Happens more suddenly - less time thinking you should use it when you cant. - Fewer rib cages lying around :wink: We hope you enjoy this first Quality of Life patch, more is to come! A big thanks to all our players for the incredible feedback and issue reporting.v0.9.18"

v0.9.18" Major changes: - The player will no longer aim at enemies through walls - The player will no longer aim through the barricade when closed - Favours no longer have levels - these served no clear purpose - Adjusted sin cost of items. These were too expensive and meant that you had to do *lots* of runs before you could unlock many of the items. The amount of sin you can get at later levels has been reduced slightly, meaning that unsuccessful runs count more than before (in proportion). Minor tweaks: - Cover regen feels less nasty if it pushes you back. - Happens more suddenly - less time thinking you should use it when you cant. - Fewer rib cages lying around :wink: We hope you enjoy this first Quality of Life patch, more is to come! A big thanks to all our players for the incredible feedback and issue reporting.v0.9.18"

Source

Steam News / 23 June 2020

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