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Steam News3 August 20187y ago

Dev Streams!

Hi all! Here lately, we’ve been seriously entertaining the idea of doing a weekly (or even bi-weekly) dev stream where we take some time to talk about Wellspring development.

Full notes

Full Wellspring: Altar of Roots update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHi all! Here lately, we’ve been seriously entertaining the idea of doing a weekly (or even bi-weekly) dev stream where we take some time to talk about Wellspring development. We wanted to take a more ‘tutorial’-oriented approach to these streams—we most likely wouldn’t be coding or programming new features necessarily, but would be talking about some of the systems we’ve already developed and diving more deeply into the intricacies of Unity and game development in general. My question then, is which of the following topics would you be most interested in learning more about? And if it’s something that isn’t on the list, feel free to let us know in the comments section! Thanks!

Wellspring: Altar of Roots changes

addedHi all! Here lately, we’ve been seriously entertaining the idea of doing a weekly (or even bi-weekly) dev stream where we take some time to talk about Wellspring development. We wanted to take a more ‘tutorial’-oriented approach to these streams—we most likely wouldn’t be coding or programming new features necessarily, but would be talking about some of the systems we’ve already developed and diving more deeply into the intricacies of Unity and game development in general. My question then, is which of the following topics would you be most interested in learning more about? And if it’s something that isn’t on the list, feel free to let us know in the comments section! Thanks!

Hi all! Here lately, we’ve been seriously entertaining the idea of doing a weekly (or even bi-weekly) dev stream where we take some time to talk about Wellspring development. We wanted to take a more ‘tutorial’-oriented approach to these streams—we most likely wouldn’t be coding or programming new features necessarily, but would be talking about some of the systems we’ve already developed and diving more deeply into the intricacies of Unity and game development in general. My question then, is which of the following topics would you be most interested in learning more about? And if it’s something that isn’t on the list, feel free to let us know in the comments section! Thanks!

  1. Combat system internals

  2. Artificial intelligence

  3. Skill system implementation

  4. Item/equipment systems

  5. Cutscene/dialogue creation

  6. Something else? Let us know!

Source

Steam News / 3 August 2018

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