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Steam News21 April 20188y ago

Chain Effects

https://youtu.be/xBSxjIQH_F0 Wellspring's gridless combat system introduces the concept of 'chains', which allows allies (and enemies!) to queue up skills to deal extra damage and other effects.

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Full Wellspring: Altar of Roots update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedhttps://youtu.be/xBSxjIQH_F0 Wellspring's gridless combat system introduces the concept of 'chains', which allows allies (and enemies!) to queue up skills to deal extra damage and other effects. We wanted to make the presence of a chain more obvious, while also adding more gratifying visual feedback for the player. To help draw attention to chains, we've used Unity's Post Processing Stack (v2), and added three effects: vignette, chromatic aberration and color grading/tinting. Thanks to the flexibility of Unity's volume system, we can make the effect stronger overall just by changing a single value, and the more skills that are involved in the chain, the more pronounced the effect is. We also change the damage font as well, just to let the player know how 'large' the chain is. We're pretty satisfied with the effect, but we're wondering if it's too strong, or maybe not pronounced enough, so naturally, we're looking for feedback! We'll also have the ability to disable the effect altogether if the player flat-out doesn't want it.

Wellspring: Altar of Roots changes

addedhttps://youtu.be/xBSxjIQH_F0 Wellspring's gridless combat system introduces the concept of 'chains', which allows allies (and enemies!) to queue up skills to deal extra damage and other effects. We wanted to make the presence of a chain more obvious, while also adding more gratifying visual feedback for the player. To help draw attention to chains, we've used Unity's Post Processing Stack (v2), and added three effects: vignette, chromatic aberration and color grading/tinting. Thanks to the flexibility of Unity's volume system, we can make the effect stronger overall just by changing a single value, and the more skills that are involved in the chain, the more pronounced the effect is. We also change the damage font as well, just to let the player know how 'large' the chain is. We're pretty satisfied with the effect, but we're wondering if it's too strong, or maybe not pronounced enough, so naturally, we're looking for feedback! We'll also have the ability to disable the effect altogether if the player flat-out doesn't want it.

https://youtu.be/xBSxjIQH_F0 Wellspring's gridless combat system introduces the concept of 'chains', which allows allies (and enemies!) to queue up skills to deal extra damage and other effects. We wanted to make the presence of a chain more obvious, while also adding more gratifying visual feedback for the player. To help draw attention to chains, we've used Unity's Post Processing Stack (v2), and added three effects: vignette, chromatic aberration and color grading/tinting. Thanks to the flexibility of Unity's volume system, we can make the effect stronger overall just by changing a single value, and the more skills that are involved in the chain, the more pronounced the effect is. We also change the damage font as well, just to let the player know how 'large' the chain is. We're pretty satisfied with the effect, but we're wondering if it's too strong, or maybe not pronounced enough, so naturally, we're looking for feedback! We'll also have the ability to disable the effect altogether if the player flat-out doesn't want it.

Source

Steam News / 21 April 2018

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