Full notes
Full Welkin Road update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! After the Early Access launch last week, I'd like to take a moment to thank everyone for supporting and showing interest in this project. This is the first update to the game and it addresses the issues with level 5. In the updated version the awkward sections were removed and replaced with sections that focus more on pace. Changelog:
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
New Level 5 with a focus on more pace and less wall climbing
Modified swinging mechanic to allow for more control, making it harder to spin around in loops without the appropriate velocity
Slightly modified wall jump mechanics to make it easier to gain height
Various small level changes to improve balance
Fixed bug that removed all momentum when the player grappled and shortened the beam at the same time
Fixed bug where the wind sound would sometimes start abruptly
Added option to enable/disable bloom
There are other issues that were brought up in the discussion board and I'll be addressing them as soon as I can. Again, I'd like to thank you for the great feedback! Have a nice weekend, Greg
Source
Changelog.gg summarizes and formats this update. How we read updates.
