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Steam News19 July 20261mo ago

Patch 1.0.3

Audio Balance Pass - Necessary game volume to hear all the threat sound cues has been lowered.

In this update1

Full notes

Full Welcome to the Game III update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions11 changes2 removals
  • UI and audio
  • Server
  • Performance
changedAudio Balance Pass - Necessary game volume to hear all the threat sound cues has been lowered.Balance:
changedAudio Balance Pass - Necessary game volume to hear all the threat sound cues has been lowered.Increased volume by 20% for all non-jump scares (threat & hacks) sound effects - Better balance overall to hear threat sound cues - Adjust with "Master Audio" slider within settings menu
changedAudio Balance Pass - Necessary game volume to hear all the threat sound cues has been lowered.ACRS users asking for websites will always initially ask for websites that are on the starting Wiki page before asking for Wiki 2 & Wiki 3 websites in their follow up messages.
changedAudio Balance Pass - Necessary game volume to hear all the threat sound cues has been lowered.Issues:
fixedAudio Balance Pass - Necessary game volume to hear all the threat sound cues has been lowered.Fixed computer getting locked when incoming hack interrupts connecting to VirtMesh
fixedAudio Balance Pass - Necessary game volume to hear all the threat sound cues has been lowered.Fixed computer getting locked when power outage / network outage occurred while connecting to VirtMesh

Welcome to the Game III changes

changedBalance:
changedIncreased volume by 20% for all non-jump scares (threat & hacks) sound effects - Better balance overall to hear threat sound cues - Adjust with "Master Audio" slider within settings menu
changedACRS users asking for websites will always initially ask for websites that are on the starting Wiki page before asking for Wiki 2 & Wiki 3 websites in their follow up messages.
changedIssues:
fixedFixed computer getting locked when incoming hack interrupts connecting to VirtMesh

Audio Balance Pass - Necessary game volume to hear all the threat sound cues has been lowered.

Balance:

  • Increased volume by 20% for all non-jump scares (threat & hacks) sound effects - Better balance overall to hear threat sound cues - Adjust with "Master Audio" slider within settings menu

  • ACRS users asking for websites will always initially ask for websites that are on the starting Wiki page before asking for Wiki 2 & Wiki 3 websites in their follow up messages.

Issues:

  • Fixed computer getting locked when incoming hack interrupts connecting to VirtMesh

  • Fixed computer getting locked when power outage / network outage occurred while connecting to VirtMesh

  • Fixed hacks becoming unwinnable if network outage occurred while hacking minigame was ongoing

  • Fixed issue when power outage / network disconnection occurred while connecting on SecCam

  • Fixed crash that could occur when failing a hack after dying from a threat

  • Fixed Cletus pushing you through an exterior motel wall into rooms that are inescapable

  • Website Doughy will have accessible key if both .fetch file and key spawn as clickable hotspots on website

  • CryptChat messages will no longer pop-up while internet is offline

  • ACRS users will no longer go permanently offline late into the night

  • Changing game audio while in-game correctly relays the change - this fixes the issue with lowering the audio, then being unable to increase it back to it's previous level before the change

  • Attempted fix when getting killed by Lucas while entering a hiding location

Pending:

  • Signing game application with Artifact Signing (Trusted Safety) to avoid issues with Windows Smart App Control blocking game from launching

  • Drone stuck mid-flight bug

  • Non-Tucker power outage occurring right before Tucker starts his music game

Source

Steam News / 19 July 2026

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