In this update5
Full notes
Full Welcome to ParadiZe update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
Welcome to ParadiZe changes
- Elitesweapon
A public service announcement to all residents of ParadiZe:
We know you've heard the rumors. That new, more powerful zombies are running amok in ParadiZe. That these creatures are stronger, scarier, and they put the DEAD into deadly. We're sorry to say that these rumors are completely true, so lock up your children, barricade your bases, and make sure you've cleaned the spike traps - sometimes the fleshy bits get all caught up in there, it's just awful! For those still brave enough to venture into ParadiZe, we want you to know our top men are on the case, well top man, Bob, it was Bob, OK. Bob has been hard at work, coming up with some new tools to deal with these unknown threats.
Patch Notes
Key Features
New Enemy Type: Elite Enemies have been added
Larger Health Pools
Protection against enemies
Lower fall threshold
May not be interrupted by strong attacks
Are not deactivated if the pylon is destroyed
They can drop Booster Kits when defeated (see below)
Added a weapon and armor upgrade mechanic: Booster Kits
Available from level 1-3 (available only from Elites)
Boosts are installed on an item through the inventory
A weapon/armor can only have 1 Boost applied at a time
Booster Kits will be further developed and expanded on in future updates!
New Hand Equipment: Shield
Protects the user (Player/Zombot) from frontal attacks
The player is only protected when aiming
New Zombot Equipment
Radio Antenna
Passive Regen effect on all allied zombots
Active effect (configurable via modules) to revive friendly zombots
Mortar
Active effect that fires rockets at surrounding enemies
New skill added to allow the player to convert their Zombots into Elite Zombots
Other Changes
Added the option to dismantle a stack of items instantly
Added a quest objective to unlock Elite Zombots for camp pylons
The weapon comparison panel now allows for quick comparisons between both weapons.
Text popups now explain action restrictions for players with the guest role in Public games.
Private sessions no longer have restrictions for players.
Game options are no longer stored in the Steam Cloud, to make it easier for players running the game on multiple machines
Bug Fixes
Fixed a bug preventing you from being unable to capture Zombots that still had their helmets on.
The camp menace level is now saved and will not reset if you exit the game
Various bug fixes related to crashes, UI & online performance
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Source
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