HomeGamesUpdatesPricingMethodology
Steam News2 June 20261mo ago

Demo Update 1!

Hello residents of Harmony, Since the demo went live, we've made some pretty big changes, and we'd love to hear your feedback.

In this update3

Full notes

Full Welcome to Harmony update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions9 changes0 removals
  • Compatibility
  • Maps
  • Gameplay
changedSince the demo went live, we've made some pretty big changes, and we'd love to hear your feedback. So rather than run a closed beta, we decided to roll out these changes in the form of an update so everyone can experience them and share their thoughts.
changedMAPLooking at other deckbuilders, we noticed that most tend to use the same style of map, including us.
changedMAPBut we felt like we could do more, so we started to experiment with ways to not only make our map unique, but to also make it a core part of the game experience.
changedMAPWith the addition of multiple paths, we decided to draw inspiration from classic board games of the 80's and 90's and implement a dice-based movement system.
changedMAPWhen you return to the map, you'll now roll a die that determines how many spaces you move. In my example below, I rolled a wild 3. This allowed me to move up to 3 spaces across multiple viable paths. Yes, direction matters.
changedMAPIn addition to wilds, dice can also have passive and active effects that grant additional bonuses as you roll. Good luck rolling!

Welcome to Harmony changes

changedSince the demo went live, we've made some pretty big changes, and we'd love to hear your feedback. So rather than run a closed beta, we decided to roll out these changes in the form of an update so everyone can experience them and share their thoughts.
changedLooking at other deckbuilders, we noticed that most tend to use the same style of map, including us.
changedBut we felt like we could do more, so we started to experiment with ways to not only make our map unique, but to also make it a core part of the game experience.
changedWith the addition of multiple paths, we decided to draw inspiration from classic board games of the 80's and 90's and implement a dice-based movement system.
changedWhen you return to the map, you'll now roll a die that determines how many spaces you move. In my example below, I rolled a wild 3. This allowed me to move up to 3 spaces across multiple viable paths. Yes, direction matters.

Hello residents of Harmony,

Since the demo went live, we've made some pretty big changes, and we'd love to hear your feedback. So rather than run a closed beta, we decided to roll out these changes in the form of an update so everyone can experience them and share their thoughts.

Without any further ado, please see below for all the details!

COMBAT

While we mostly liked what we came up with the timeline, we felt like there was still opportunity to push the depth of strategy and help make Welcome to Harmony a little more unique.

Now, rather than stay with turns being completely one-sided where the player fully executes their turn and then the enemy performs theirs, we decided to incorporate both turns into each timeline slot.

This means that above each slot, you'll now see an indicator showing what action the enemy is going to do when that slot executes. For each timeline slot, your card will still execute first so place cards accordingly based on what the enemy is going to do in that slot and slots yet to be executed.

In addition to providing more opportunity for strategizing and puzzle solving, this change also allows us much more freedom to design enemies in truly unique ways.

MAP

Looking at other deckbuilders, we noticed that most tend to use the same style of map, including us.

But we felt like we could do more, so we started to experiment with ways to not only make our map unique, but to also make it a core part of the game experience.

With the addition of multiple paths, we decided to draw inspiration from classic board games of the 80's and 90's and implement a dice-based movement system.

When you return to the map, you'll now roll a die that determines how many spaces you move. In my example below, I rolled a wild 3. This allowed me to move up to 3 spaces across multiple viable paths. Yes, direction matters.

In addition to wilds, dice can also have passive and active effects that grant additional bonuses as you roll. Good luck rolling!

MORE

The changes to the combat system and map navigation are the major changes included in this update, but we also looked at the following:

  • Updated Enemy Behaviors

    • To complement the changes to the timeline, almost all enemy behaviors have been changed or reworked to better suit the new timeline mechanics

  • New Card Keywords

    • New keywords have been made to interact directly with the enemy's actions, and provide additional bonuses for optimal card placement

  • New Eerie Counter

    • Reaching the Arcade is still your main goal, but spending too much time collecting rewards on the map will result in encounters with some especially dangerous enemies

  • Updated PAL's tutorials to match the new mechanics

  • Updated the rest node to be Duke-themed

  • Added a bunch of new cards

  • Added a bunch of new gear

  • Added a bunch of new snacks

  • Added a new "Sticker" consumable type

    • Stickers can be added to cards to give them permanent bonuses

  • Added multiple different starting decks for Mikey

  • Added multiple different starting dice for Mikey

  • Adjusted Mikey's starting gear

  • General enemy and card balancing

  • Various bug fixing

That's it for now.

Welcome to Harmony is still evolving, and your feedback is a vital component to it becoming the best it can be. Please consider sharing your feedback. Whether it's here on Steam, in our Discord, or on X, we're listening!

🏡 Harmony is waiting for you!

Welcome to Harmony

👉 Share feedback, offer suggestions, chat with us! Join our Discord !

Follow us on Twitter/X!

Source

Steam News / 2 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.