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Steam News12 November 20214y ago

Devlog 10: Narrative and Game Design changes.

Hello Goodlanders! In this devlog we share some of the upcoming changes to our game and current prototyping experiments. News: * The playtest is closed now!

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Hello Goodlanders! In this devlog we share some of the upcoming changes to our game and current prototyping experiments.

What changed

0 fixes0 additions2 changes0 removals
  • UI and audio
  • Balance
changedUpcoming * More narrative choices for core-loop mechanics - acquire, build chain, upgrade and protect a business. Rewritten demo scenes with the focus on Mr Harwood's perspective. * Made UI easier to read, we decided to increase the text size in Facebook messages and event cards.
changedPrototyping & Researching * We experiment with management mechanics to launder money by maximizing efficiency and minimizing FBI infamy gain. * To launder money, a business will need to have dirty money. To send dirty money player will either need to transfer it by himself (in a mini-game where he needs to outsmart cops and not get into any roadblocks) or send someone of his crew (with lesser chances of success)

Welcome to Goodland changes

changedUpcoming * More narrative choices for core-loop mechanics - acquire, build chain, upgrade and protect a business. Rewritten demo scenes with the focus on Mr Harwood's perspective. * Made UI easier to read, we decided to increase the text size in Facebook messages and event cards.
changedPrototyping & Researching * We experiment with management mechanics to launder money by maximizing efficiency and minimizing FBI infamy gain. * To launder money, a business will need to have dirty money. To send dirty money player will either need to transfer it by himself (in a mini-game where he needs to outsmart cops and not get into any roadblocks) or send someone of his crew (with lesser chances of success)

News: * The playtest is closed now! Thank you so much for the eye-opening feedback and excellent suggestions. * We've finalized two mini-games and plan to present the first one next week.

Upcoming * More narrative choices for core-loop mechanics - acquire, build chain, upgrade and protect a business. Rewritten demo scenes with the focus on Mr Harwood's perspective. * Made UI easier to read, we decided to increase the text size in Facebook messages and event cards.

Prototyping & Researching * We experiment with management mechanics to launder money by maximizing efficiency and minimizing FBI infamy gain. * To launder money, a business will need to have dirty money. To send dirty money player will either need to transfer it by himself (in a mini-game where he needs to outsmart cops and not get into any roadblocks) or send someone of his crew (with lesser chances of success)

Source

Steam News / 12 November 2021

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