In this update3
Full notes
Full Welcome to Goodland update
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Repeated intro
Hello! Today we released a weekly demo update. What’s new:
What changed
- Gameplay
- UI and audio
- Fixes
Welcome to Goodland changes
Updated tutorial
Dynamic hints
Updated cutscenes
Added sound effects
Fixed bugs
How we came to each of the decisions, in more detail:
Tutorial
We received a lot of feedback on the tutorial: the players complained it was too confusing and too long, and we fixed this important point. First, we made the training interactive: the player learns new information during the game, during the exploration of new functionality, after meeting new mechanics, and at his own discretion.
To do this, we have implemented a couple of systems. The first is interactive notifications. At the beginning of the game, a bunch of messages no longer appear: now the player can choose himself when he needs to learn new info about the game. We have also introduced a system of triggers for certain actions: thanks to it, the player always receives updated information about the UI elements.
Plot
We also added more plot and moral choices. There are four endings in the game, which depend on the decisions and success of the player. Besides the endings, we added and improved the existing choices: we updated the visual, the description, and sometimes completely redesigned it, considering new situations.
SFX
One of the most important updates this week is sound. Player actions now have sound effects based on success or failure. In negotiations with business managers, this will help to better understand the result and feel the consequences.
Source
Changelog.gg summarizes and formats this update. How we read updates.
