In this update5
Full notes
Full Welcome to Basingstoke update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
- UI and audio
- Compatibility
Welcome to Basingstoke changes
Not being ones to rest on our increasingly squashed laurels, we have beavered away in the background for a while making the game a bit nicer for everyone.
We've also changed the name to Welcome to Basingstoke as well, to help differentiate it a bit with the old google-search stuff. Who knows whether that'll work or not? Answers on a postcard please (found in the back of a disused office, behind a filing cabinet guarded by a dead policeman).
So what's in the update?
Loads new content, with a new ending
Lots of new features and general polish (and it's a tad easier)
A somewhat embarrassing number of bug fixes!
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New Levels
We've redone a large part of the later stages of the game, and added a special new end level and sequence, to replace the previous endless-mode. You can now actually escape from Basingstoke... promise :)
Cross the ring road, dodging meteorites, and go ice skating at the Basingstoke Arena. Explore underground and discover the hidden lab. Find your way through the graveyard and on to the Nexus research facility. Can you make it all the way to the M3 motorway and the evac zone?
There's 10 completely new areas, using nearly 300 new scenery items! And ice skating, did we mention the ice skating?
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New Features
Added Achievements for the new levels, Horde mode... and a new extra special secret one :)
Added three new special Omnicorp items
Replaced the old Horde mode UI and added special skins for the Horde mode characters
Enemies would block the player hurdling if on the other side of a barrier - now the player knocks them back instead, and ninja kicks them if timed right
Added UI scaling option
Added controller shake support, and sliders for controller and camera shake
Added audio recording to instant replay, and options for resolution, framerate etc. (Windows only)
Added quick zoom control that works in the game and the map
Added controls to the map to find the level start, player and exit
Changed the map so undiscovered areas are shown as flat black rather than hidden
Added various tweaks to enemy spawning and behaviour based on difficulty autotuning
Added FRAGILE warning to melee weapons if near breaking
Added option to view item info in the shop and vending machines
Changed popup help controls – show map, show next help, or close help, depending on context
Added enemy models to enemy info in the encyclopedia
Bug Fixes
Bugs, fixed... including some old favourites such as Infinite Kebabs, The Missing Postcard, Stuck Lift, Finding Luggage Breaks Map and Spam Gifting Sandwiches. There's a more complete list here.
Many thanks to all those on our Discord that have been testing all the beta builds leading up to this release, special thanks to buckysrevenge, hemebond and Bob.!
PlayStation®5
Oh, and we've been reliably informed that it's also available on PlayStation®5, whatever that is. Maybe you have a friend that has one, or even own one yourself!
What's Next?
It's back to full steam ahead on Battledroid, Follow or Wishlist it, if you haven't already, and we'll let you know soon of when we are nearing release!
Until then, good luck on your mission... to escape from Basingstoke!
Source
Changelog.gg summarizes and formats this update. How we read updates.
