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Steam News5 August 20241y ago

Patch 1.0.2 Update: Improvements and Bug Fixes

Hello everyone, It's been 1 week since the release of Wéko The Mask Gatherer, and we are thrilled with the overall feedback.

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Hello everyone,

What changed

1 fix0 additions9 changes0 removals
  • Gameplay
  • Balance
changedIt's been 1 week since the release of Wéko The Mask Gatherer , and we are thrilled with the overall feedback. We've been listening to the community and have made several improvements based on your feedback. Here are the details of our second patch:
changedGameplay Improvements:
changedSolved a collision issue in Galto Village that made it difficult for the boomerang to hit the lamps.
fixedFixed a collision issue where the Gorifiki Kameha could kill from behind.
changedIncreased the number of scavengers from 3 to 4 in front of the Oracle in Dark Forest Depth.
changedIncreased the explosion damage from Red Rocks from 50 to 55.
number of scavengers34number of scavengers increased, buffexplosion damage from Red Rocks5055explosion damage from Red Rocks increased, buffbase damage of the boomerang1012.5base damage of the boomerang increased, buffBoss nerfs: Ragorus: HP600550Boss nerfs: Ragorus: HP decreased, nerf

Wéko The Mask Gatherer changes

changedIt's been 1 week since the release of Wéko The Mask Gatherer , and we are thrilled with the overall feedback. We've been listening to the community and have made several improvements based on your feedback. Here are the details of our second patch:
changedGameplay Improvements:
changedSolved a collision issue in Galto Village that made it difficult for the boomerang to hit the lamps.
fixedFixed a collision issue where the Gorifiki Kameha could kill from behind.
changedIncreased the number of scavengers from 3 to 4 in front of the Oracle in Dark Forest Depth.

It's been 1 week since the release of Wéko The Mask Gatherer, and we are thrilled with the overall feedback. We've been listening to the community and have made several improvements based on your feedback. Here are the details of our second patch:

Gameplay Improvements:

  • We heard the community and players didn't like the "soft stun" when Wéko was hit by an enemy. Now, when Wéko gets hit by an enemy, he won't be soft stunned and will be able to attack back, protect himself with his shield, or roll out.

Bug Fixes:

  • Solved a bug where tombs in the graveyard could soft lock the player because the door wouldn't open.

  • Solved a bug where Envy could be invisible.

Collisions:

  • Solved a collision issue in Galto Village that made it difficult for the boomerang to hit the lamps.

  • The counter-attack from Scavenger Chef is now better correlated with its VFX.

  • Fixed a collision issue where the Gorifiki Kameha could kill from behind.

Number Adjustments:

  • Increased the number of scavengers from 3 to 4 in front of the Oracle in Dark Forest Depth.

  • Increased the explosion damage from Red Rocks from 50 to 55.

  • Increased the base damage of the boomerang from 10 to 12.5 (Damage of the boomerang with the Hurricane Relic Mask remains the same at 25 DMG).

  • Boss nerfs:

    1. RagorusHP reduced from 600 to 550.
    2. GorifikiHP reduced from 700 to 650.
    3. CinosHP reduced from 800 to 750.
    4. EnvyHP reduced from 1500 to 1300.

Pathing Improvements:

  • Solved various small pathing problems.

Thank you for your continued support and feedback. Please keep sharing your experiences and suggestions with us. We hope these improvements enhance your adventure with Wéko!

For any further bugs or issues, please join our Discord community : Steam post image

This is the place where you can report bugs, and we will work on them as soon as possible.

Best regards, SIRO GAMES

Source

Steam News / 5 August 2024

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