Full notes
Full Weird Hat Fight update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Not much to update you on, so lets dive straight into the patch notes!
Patch Notes
It's a small patch this week. For this patch, we continued to work on polish and bugfixing. Nothing too exciting, but it should make the game feel better to play.
Visuals
Tweaked the fabric shader used by the players to look less wobbly.
Replaced the UI button images.
Various minor UI improvements.
Miscellaneous Improvements
Adjusted the sensitivity of controls when leaving respawn stasis. This should result in less players unintentionally leaving respawn stasis.
Added a warning if players start the game without controllers connected.
The game automatically closes itself if you idle on the Main Menu without a controller connected for too long. (This is intended to ensure that people who start the game without a controller attached don't have to force quit the game).
Better handling for cases where steam is offline, or fails to initialize.
Controls can now be viewed from the pause menu.
Bug Fixes
Fixed an issue where players could move during the intro sequence.
Attempted to fix an issue where players couldn't interact with the Main Menu (let us know if you continue to see this).
Source
Changelog.gg summarizes and formats this update. How we read updates.
